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|title1 = {{PAGENAME}}
|image1 = Hatch.jpg
|type = {{#invoke:GetPartInfo|getField|Type}}
|recipe = {{#invoke:GetPartInfo|getField|Recipe}}
|raw_recipe = {{#invoke:GetPartInfo|getField|Raw recipe}}
|malleability = {{#invoke:GetPartInfo|getField|Malleability}}
|durability = {{#invoke:GetPartInfo|getField|Durability}}
}}
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==Misc.==
===Configuration===
|malleability = {{#invoke:GetPartInfo|getField|ConfigurationLarge}}
[[Category:Parts]]
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Revision as of 12:53, 23 February 2024
Hatch is the toggleable object in the game that is used to transfer solid resources. It is used as the connection between storage and machines, which functions like a Chute. It can be turning on or off to control the resource transport by clicking on it or by Polysilicon.
Description
"Acts as a chute when active/gray, but when black or inactive it acts as a normal object. "
Misc.
Configuration
|malleability =
- SwitchValue(boolean) - Determines whether the switch is active or not.