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reverted gyro page to before ivan recreated it Tags: Manual revert Visual edit |
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{{Object |
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Gyro, Part used to create missiles, miners and robots. |
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|title1 = {{PAGENAME}} |
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The Gyro can be programmed with: |
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|image1 = RobloxScreenShot20210827 171503572.png |
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All seek everyone. |
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|type = Electrical, Logic |
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AllExcept seek everyone except the name you put on it example: AllExcept hello. |
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|recipe = {{#invoke:GetPartInfo|getField|Recipe}} |
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|raw_recipe = {{#invoke:GetPartInfo|getField|Raw recipe}} |
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|malleability={{#invoke:GetPartInfo|getField|Malleability}} |
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}} |
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The gyro is a part that causes its white circle face to aim directly upwards. If configured and powered, it can adjust its orientation to aim at an object it is configured to aim at. If it is not configured it will aim in one direction. Putting "Radar" in front of the part you want to target will target a part. If you put "AllExcept" in front of a players username it will target every player except that player. If you want it to not target several players simply put "AllExcept player, player1" (the player being a different person to player1). The commands "Min" and "Max" configure the minimum and maximum distance the gyro can aim at, so if it was "min80 max400" it will target parts from 80-400 studs away. There is also another configuration which you can use called "TrigMin" and "TrigMax". It works the same as min and max except it trigger when in range. There is another property called "TriggerWhenSeeked". If this is set to true it will send trigger signals every second if the "Seek" option locates something. Gyros also have a setting called "MaxTorque". This configures the maximum amount of force on the gyro. |
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=== In-game description === |
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Radar seek the parts Radar can be used with AllExcept or All. |
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{{#invoke:GetPartInfo|getField|Description}} |
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==Misc== |
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====Recipe==== |
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if you put Radar (material)Deposit it will chase a deposit StoneDeposit doesn't work. |
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{{#invoke:GetPartInfo|getField|Recipe}} |
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TriggerWhenSeek Gyro will emit a trigger signal when it detects the target. |
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====Malleability==== |
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DisableWhenUnpowered disables the gyro if no power. |
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This part cannot be resized. Default size: 2x1x2 |
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if you put a gyro without power it can still be used to a part look only at the side of the gyro its looking. |
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Gyro are a important part on mostly of builds but can be replaced with lifesensor and servos. |
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====Configurables==== |
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also Gyro can be configured with a Microcontroller |
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*DisabledWhenUnpowered- If the gyro has no power it will deactivate, allowing you to toggle the state of the gyro with a powered switch. |
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power usage per sec 2. |
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recipe 4 wires and 8 of iron. |
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*Seek- The object or player you wish to seek. |
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Min, can be used to detect parts more far than the number like Min10 detects parts at 11 studs |
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**AllExcept- all except a specific player or players. |
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Max, Max distance the gyro can detect like Max100 if the part is more far than 100 studs the part will no be detected |
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**Radar- it will target the part after it. e. g. Radar Iron |
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MaxInf extends range to inf |
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**Sun- The gyro will target the main stellar body in the system. |
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end. |
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**Min- The minimum distance it will target from. |
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**Max- The maximum distance it will target from. |
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**TrigMin- The minimum distance needed for it to send a trigger signal |
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**TrigMax- The maximum distance needed for it to send a trigger signal; |
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====Power consumption==== |
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Consumes 2 Power per second |
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====Programmable==== |
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PointAt (PointPos) |
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== Trivia == |
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*The Gyro is a great part of turrets and base defenses. It is a great part to use in torpedoes. |
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*The Gyro has a maximum distance of 10,000 studs. |
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*If you want to use Gyros for automatic mining machines, try putting "Radar (the ore you want to mine)Deposit" in the Seek configuration. |
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*When seeking, a gyro requires power. If this power is not provided, it will face upwards. If DisableWhenUnpowered is enabled, upon the loss of power, the gyro will simply stop turning the gyro and let it fall. |
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[[Category:Parts]] |