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    Waste Of Space Wiki

    Gyro: Difference between revisions

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    (Added a few sentences to explain how the Gyro functions when not configured)
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    The gyro is a part that aims at objects. It will adjust its orientation to aim at the object it is configured to aim at. If it is not configured it will aim in one direction. Putting "Radar" in front of the part you want to target will target a part. If you put "AllExcept" in front of a players username it will target every player except that player. If you want it to not target several players simply put "AllExcept player, player1" (the player being a different person to player1). The commands "Min" and "Max" configure the minimum and maximum distance the gyro can aim at, so if it was "min80 max400" it will target parts from 80-400 studs away. There is also another configuration which you can use called "TrigMin" and "TrigMax". It works the same as min and max except it trigger when in range. There is another property called "TriggerWhenSeeked". If this is set to true it will send trigger signals every second if the "Seek" option locates something. Gyros also have a setting called "MaxTorque". This configures the maximum amount of force on the gyro.
    The gyro is a part that causes its white circle face to aim directly upwards. If configured and powered, it can adjust its orientation to aim at an object it is configured to aim at. If it is not configured it will aim in one direction. Putting "Radar" in front of the part you want to target will target a part. If you put "AllExcept" in front of a players username it will target every player except that player. If you want it to not target several players simply put "AllExcept player, player1" (the player being a different person to player1). The commands "Min" and "Max" configure the minimum and maximum distance the gyro can aim at, so if it was "min80 max400" it will target parts from 80-400 studs away. There is also another configuration which you can use called "TrigMin" and "TrigMax". It works the same as min and max except it trigger when in range. There is another property called "TriggerWhenSeeked". If this is set to true it will send trigger signals every second if the "Seek" option locates something. Gyros also have a setting called "MaxTorque". This configures the maximum amount of force on the gyro.


    === In-game description ===
    === In-game description ===
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    **AllExcept- all except a specific player or players.
    **AllExcept- all except a specific player or players.
    **Radar- it will target the part after it. e. g. Radar Iron
    **Radar- it will target the part after it. e. g. Radar Iron
    **Sun- The gyro will target the main stellar body in the system.
    **Min- The minimum distance it will target from.
    **Min- The minimum distance it will target from.
    **Max- The maximum distance it will target from.
    **Max- The maximum distance it will target from.
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    *The Gyro has a maximum distance of 10,000 studs.
    *The Gyro has a maximum distance of 10,000 studs.
    *If you want to use Gyros for automatic mining machines, try putting "Radar (the ore you want to mine)Deposit" in the Seek configuration.
    *If you want to use Gyros for automatic mining machines, try putting "Radar (the ore you want to mine)Deposit" in the Seek configuration.
    *When seeking, a gyro requires power. If this power is not provided, it will face upwards. If DisableWhenUnpowered is enabled, upon the loss of power, the gyro will simply stop turning the gyro and let it fall.
    *If you are using a Gyro to seek things, the DisabledWhenUnpowered configuration just completely lies. It needs power to seek even if it is set to false.


    [[Category:Parts]]
    [[Category:Parts]]
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