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    Waste Of Space Wiki

    Getting Started: Difference between revisions

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    *'''Help <code>[X]</code>''' - Serves as a reference for your gameplay, and gives you information on parts and tutorials for specific tasks, similar to the pages on this wiki. Remember: This wiki goes much more in-depth on many parts and subjects, so it is wise to consult both!
    *'''Help <code>[X]</code>''' - Serves as a reference for your gameplay, and gives you information on parts and tutorials for specific tasks, similar to the pages on this wiki. Remember: This wiki goes much more in-depth on many parts and subjects, so it is wise to consult both!
    *'''Lock''' <code>'''[C]'''</code> - Allows you to interact with the locking system. In it, you will be able to manage locking and unlocking parts, as well as lock groups. Lock groups specify who, and in what way may interact with your locked parts. To select a lock group, simply click on it (it will become highlighted in yellow around its edges). If you have just started, it is advisable to create one. You can do this by pressing the <code>New Group</code> button. You should now see a new group with 3 tabs: "You", "Friends", and "Everyone". Go into each one of these tabs and adjust the permissions as you see fit (toggle the checkboxes by clicking on them). Ensure that you give yourself all of the permissions, and everyone else none of them. To lock parts, either use the <code>Nearby Lock/Unlock</code> option to lock/unlock all nearby parts, or click a specific part to toggle its lock status. Parts are locked with the selected lock group. If you hover over a part and it's name is <span style="color:blue; background:silver"> blue-coloured </span> (or <span style="color:red; background:silver"> red-coloured </span>, for other's parts), that means it's locked.
    *'''Lock''' <code>'''[C]'''</code> - Allows you to interact with the locking system. In it, you will be able to manage locking and unlocking parts, as well as lock groups. Lock groups specify who, and in what way may interact with your locked parts. To select a lock group, simply click on it (it will become highlighted in yellow around its edges). If you have just started, it is advisable to create one. You can do this by pressing the <code>New Group</code> button. You should now see a new group with 3 tabs: "You", "Friends", and "Everyone". Go into each one of these tabs and adjust the permissions as you see fit (toggle the checkboxes by clicking on them). Ensure that you give yourself all of the permissions, and everyone else none of them. To lock parts, either use the <code>Lock/Unlock</code> option to lock/unlock all nearby parts, or click a specific part to toggle its lock status. Parts are locked with the selected lock group. If you hover over a part and it's name is <span style="color:blue; background:silver"> blue-coloured </span> (or <span style="color:red; background:silver"> red-coloured </span>, for other's parts), that means it's locked.
    *'''Craft''' <code>'''[V]'''</code> - Used to craft items in this game. It has search and filter (by category) functionality, which will allow you to find what you are looking for quicker. After selecting an item, its recipe and a brief description will be displayed, along with a visual preview. If you have the necessary ingredients, you will be able to craft the selected item. You may also use the <code>/c</code> [[Commands|command]] in chat to craft items (example: <code>/c Boiler</code>)
    *'''Craft''' <code>'''[V]'''</code> - Used to craft items in this game. It has search and filter (by category) functionality, which will allow you to find what you are looking for quicker. After selecting an item, its recipe and a brief description will be displayed, along with a visual preview. If you have the necessary ingredients, you will be able to craft the selected item. You may also use the <code>/c</code> [[Commands|command]] in chat to craft items (example: <code>/c Boiler</code>)


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    Immediately after creating (and selecting) your new lock group, lock the SpawnPoint. Then, place it roughly where you expect the center of your base to be. This ensures you spawn back at your base even if you die or leave the game. Lock the two bins as well.
    Immediately after creating (and selecting) your new lock group, lock the SpawnPoint. Then, place it roughly where you expect the center of your base to be. This ensures you spawn back at your base even if you die or leave the game. Lock the two bins as well.


    '''REMEMBER:''' If you are not using something for crafting, lock it. This ensures that others can't tamper with your builds and that you don't accidentally use them for crafting.
    '''REMEMBER:''' If you are not using something for crafting, lock it. This ensures that others can't tamper with your builds and that you don't accidentally use them for crafting. It also prevents parts from accidentally being put into a bin.




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    [[File:Getting-Started-binswsulfur.png|alt=An image of an iron and copper bin, along with some sulfur|right|frameless|200x200px]]Once you've mined enough iron drag both of your bins to a nearby [[copper]] node and repeat what you did with the iron node. Getting '''at least''' 15 pieces of copper should ensure that you have enough for both crafting and wiring no matter the terrain. Note you'll need to use the empty bin as the now filled iron bin won't accept anything but said [[Resources|resource]] (iron).
    [[File:Getting-Started-binswsulfur.png|alt=An image of an iron and copper bin, along with some sulfur|right|frameless|200x200px]]Once you've mined enough iron go to a nearby [[copper]] node and repeat what you did with the iron node. Getting '''at least''' 15 pieces of copper should ensure that you have enough for both crafting and wiring no matter the terrain. Note you'll need to use the empty bin as the now filled iron bin won't accept anything but said [[Resources|resource]] (iron).


    Once you've gathered enough copper, go to a [[mountain]] and mine it until [[sulfur]] appears (long yellowish stick-like resource), then drag it over to your bins.
    Once you've gathered enough copper, go to a [[mountain]] and mine it until [[sulfur]] appears (long yellowish stick-like resource)
    ===Power Generation===
    ===Power Generation===
    As gathering [[resources]] by hand is too slow and tedious, it needs to be automated. For this, [[Power and logic|power]] is required. As such, its generation is the next thing you'll want to set up.
    As gathering [[resources]] by hand is too slow and tedious, it needs to be automated. For this, [[Power and logic|power]] is required. As such, its generation is the next thing you'll want to set up.


    Drag both of your bins and the piece of [[sulfur]] to the nearest [[coal]] node.
    Craft an [[extractor]] and place it onto a [[coal]] node, making sure it is oriented correctly (front side <small>(black dot)</small> facing away from the wall). You should also craft:

    Craft an [[extractor]] and place it onto the coal node; making sure it is oriented correctly (front side <small>(black dot)</small> facing away from the wall). You should also craft:


    * 1 [[Bin]]
    * 1 [[Bin]]
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    [[File:CoalPower.png|thumb|368x368px|An example of a BurnerGenerator setup.]]
    [[File:CoalPower.png|thumb|368x368px|An example of a BurnerGenerator setup.]]
    Once you've crafted these parts, resize the bin to its maximum size ('''10×10×10''') and place it onto the front of the extractor. Connect the BurnerGenerators to the bin, either by placing them directly onto it or by using [[Chute|chutes]]. Finally, connect the PowerCell with the Extractor and the BurnerGenerators, either by physical contact and or by using [[Wire|wires]].
    Once you've crafted these parts, resize both the bin and the PowerCell to their maximum size ('''10×10×10'''). Then, place the bin onto the front of the extractor. Connect the BurnerGenerators to the bin either by placing them directly onto it or by using [[Chute|chutes]]. Finally, connect the PowerCell with the Extractor and the BurnerGenerators either by physical contact or by using [[Wire|wires]].


    To start the generator, mine a piece of coal using your [[pickaxe]] and drop it into the bin. <small>(Place it onto the bin while holding <code>CTRL</code>. If it's not going in try giving it a small push by walking over it back and forth.)</small>
    To start the generator, mine a piece of coal using your [[pickaxe]] and drop it into the bin. <small>(Place it onto the bin while holding <code>CTRL</code>. If it's not going in try giving it a small push by walking over it back and forth.)</small>
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    As has already been mentioned, gathering [[resources]] manually would be far too slow (and tedious). You'll automate this by using [[Extractor|extractors]], just as you did for [[coal]]. This tutorial recommends that you start with [[iron]] as it's required for crafting more bins and extractors. It is also what this article will assume you are setting up first. The process for setting up the extraction of any other resource is identical, though.
    As has already been mentioned, gathering [[resources]] manually would be far too slow (and tedious). You'll automate this by using [[Extractor|extractors]], just as you did for [[coal]]. This tutorial recommends that you start with [[iron]] as it's required for crafting more bins and extractors. It is also what this article will assume you are setting up first. The process for setting up the extraction of any other resource is identical, though.


    To start, craft an [[extractor]] and a [[bin]]. Place the extractor onto the iron node the same way you did with the coal extractor for your [[Power and logic#Generating power|coal generator]]: front side out, back side in.
    To start, go to the nearest iron node and craft an [[extractor]] and a [[bin]] (if you need iron, mine for it from the node). Place the extractor onto the iron node the same way you did with the coal extractor for your [[Power and logic#Generating power|coal generator]]: front side out, back side in.


    You'll now need to configure the extractor by using your [[Hammer|hammer tool's]] configure option. Set [[Extractor|MaterialToExtract]] to <code>Iron</code> in this case. '''(Note: it's important that it's capitalized)'''
    You'll now need to configure the extractor by using your [[Hammer|hammer tool's]] configure option. Set [[Extractor|MaterialToExtract]] to <code>Iron</code> in this case. '''(Note: it's important that it's capitalized)'''
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    *[[Quartz]] <small>''(can be mined from mountains)''</small>
    *[[Quartz]] <small>''(can be mined from mountains)''</small>
    *[[Flint]], [[stone]], and [[sulfur]] <small>''(can be mined from mountains)''</small>
    *[[Flint]], [[stone]], and [[sulfur]] <small>''(can be mined from mountains)''</small>
    **You should set these up on a single extractor as you won't need a lot of them. Once you've gathered a substantial amount of one resource, switch the extractor to mining another and then switch out the bins as well.
    **You should set these up on a single extractor as you won't need a lot of them. Once you've gathered a substantial amount (50 of each should be more than enough) of one resource, switch the extractor to mining another and then switch out the bins as well. After you've collected enough of each resource, switch the extractor to mining quartz as you'll be needing a lot if it <small>(remember to switch out the bins as well)</small>.


    *'''Remember to space out the extractors for these resources at least 50 studs apart from all other (powered) extractors.'''<br />
    *'''Remember to space out the extractors for these resources at least 50 studs apart from all other (powered) extractors.'''<br />




    You'll also need some [[sand]] and some [[grass]]. You don't need a lot of them, ('''min.''' 30 sand/6 grass) so you can choose to mine them manually as to not waste power. These resources can be mined from the ground (grassy ground for grass, sandy ground/shores for sand).
    You'll also need some [[sand]] and some [[grass]]. You don't need a lot of them and they can be obtained easily, ('''min.''' 25 sand/6 grass) so you can choose to mine them manually as to not waste power. These resources can be mined from the ground (grassy ground for grass, sandy ground/shores for sand).


    As sand is mostly useless in its raw form, you'll need to smelt it into glass. You can do this by either:
    As sand is mostly useless in its raw form, you'll need to smelt it into glass. You can do this by either:
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    # Using a [[kiln]]. Place the mined sand in a bin, and connect it to a kiln. You'll also need to provide the kiln with a source of power and an output bin.
    # Using a [[kiln]]. Place the mined sand in a bin, and connect it to a kiln. You'll also need to provide the kiln with a source of power and an output bin.
    # Smelting the sand manually. For this, you can either drop [[flint]] on it repeatedly (quite tedious) or place some sulfur/coal near the sand then ignite it by dropping flint on it.
    # Smelting the sand manually. For this, you can either drop [[flint]] on it repeatedly (quite tedious) or place some sulfur/coal near the sand then ignite it by dropping flint on it.


    And one last thing - you'll need some [[wood]]. Just mine some from a nearby tree. You only need three pieces.




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    '''<big>Congratulations 🎉!</big>''' You have just built your first base! You should be proud of yourself, give yourself a pat on the back!
    '''<big>Congratulations 🎉!</big>''' You have just built your first base! You should be proud of yourself, give yourself a pat on the back!


    Unfortunately, as has already been mentioned, starters are incredibly dangerous to live on due to griefers and furthermore don't have all the necessary [[resources]] to craft more advanced items in this game. To continue progressing, you'll need to reach out for [[The Universe|the stars]].
    Unfortunately, as has already been mentioned, starters are incredibly dangerous to live on due to griefers. They also don't have all the necessary [[resources]] to craft more advanced items in this game. To continue progressing, you'll need to reach out for [[The Universe|the stars]].


    To escape the starter planet, you will need to build a spaceship. The help menu and [[Building A Ship]] will help you do this. '''Good luck!'''
    To escape the starter planet, you will need to build a spaceship. The help menu and [[Building A Ship]] will help you do this. '''Good luck!'''
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