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[[File:Hammerman.png|thumb|245x245px|A player holding a hammer.]]
[[File:Sidemenu-0.png|thumb|604x604px|Image of the side menu.]]
'''Welcome to Waste Of Space!''' This is an open world massive multiplayer sandbox game, where the whole universe is your sandbox! The possibilities are endless, from building battleships on [[Ocean|ocean worlds]] to constructing Dyson spheres around [[Star|stars]] harvesting [[Power and electronics#Power and triggers|energy]].
However, you must first learn the basics first before diving deep into it. You will notice that when spawning in for the first time, you'll find yourself on an alien world with trees and
This is called an [[Earthlike|Earth-like]] [[Planets|planet]]; new players spawn on Earth-like planets to be given a chance to progress through the game. ▼
▲This is what's called an [[Earthlike|Earth-like]] [[Planets|planet]]
==Basic Controls / Tools / GUI==
On the bottom of your screen, you are given '''3''' tools to play with:
*The '''Fist''' tool
*The '''[[Pickaxe]]''' tool
*The '''[[Hammer]]''' tool
If you require help with any of these tools, consider visiting their respective pages on the wiki (click their names above).
On the left of your screen, you will notice a '''side menu''' which contains five buttons. Their keybindings, among other settings, may be changed in the options menu located on the top left of your screen. Listed in order from top to bottom, the buttons are:
*'''Help <code>[X]</code>''' - Serves as a reference for your
*'''Lock''' <code>'''[C]'''</code> - Allows you to interact with the locking system. In it, you will be able to manage locking and unlocking parts, as well as lock groups. Lock groups specify who, and in what way may interact with your locked parts
*'''Craft''' <code>'''[V]'''</code> - Used to craft items in this game. It has search and filter (by category) functionality, which will allow you to find what you are looking for quicker. After selecting an item, its recipe and a brief description will be displayed, along with a visual preview. If you have the necessary ingredients, you will be able to craft the selected item. You may also use the <code>/c</code> [[Commands|command]] in chat to craft items (example: <code>/c Boiler</code>)
*'''Trash''' <code>'''[B]'''</code> - '''<
*'''Model Loader <code>[N]</code>''' - Loads in models from the compiled output. To use it,
==Building a base==
Your first objective after spawning in should be to build a base as you'll need a steady supply of resources to be able to escape a starter planet.
Starters do not have all the resources necessary for long-term progression and are full of other players who may grief or steal from you. They should be left as soon as possible. '''Do not get too attached to the base you will build; it is only temporary'''.
===Picking the right spot===
The first thing you should do after spawning in is to start building a base. To start, you'll need to find a spot for it. If possible, it should have the following: ▼
▲
* All necessary [[resources]] nearby ([[Iron]], [[Copper]], mountains, and [[Coal]]). <small>[See their respective articles if you want to know how they look like]</small>▼
* No neighbors. This will prevent conflicts over [[resources]]▼
▲* All necessary [[resources]] nearby ([[Iron]], [[
* Clear and flat terrain. This will make building your base easier▼
▲* No neighbors. This will prevent conflicts over [[resources]] or space.
▲* Clear and flat terrain. This will make building your base much easier.
With this in mind, try exploring around where you spawned in to find such a spot. If you are unable to find one, either try resetting to spawn in a more desirable location or explore further away from your spawn point. Try searching for 5-10 minutes. If you are unable to find a suitable spot within this time frame you may either continue searching, or you can compromise on a decent enough spot. If you are determined to find the perfect spot but have already fully explored your starter planet, you should go back to the menu (type <code>/lobby</code> in chat), after which you can try joining a different starter planet.
If while searching you find an abandoned base (make '''sure''' it is '''<u>actually abandoned</u>'''), you may use it to gain a low-risk jump start by stealing from its bins. If you really wish to steal from it, and if you want to grief it: is up to you to decide. These abandoned bases are also often favourably positioned. You may also steal from an active base, though beware that this poses a significant risk as you may be killed and anything you've built may be destroyed in retaliation.
Alternatively, for a more peaceful approach, you may partner up with someone building an existing base. Note that doing this with random strangers may, of course, be a bit risky. If you have a closer friend, inviting them to Waste of Space to help you may also be a viable option.
'''TIP:''' ''Although not strictly necessary'', crafting some [[NightVisionGoggles]] can considerably help you as it gets incredibly dark at night. To craft them, mine for a piece of [[ruby]] and [[flint]] from a mountain. Then, mine two pieces of sand from the nearest shore. You can then use the [[flint]] to smelt the [[sand]] into [[glass]] (drop it on the sand). You should also mine for a piece of iron and a piece of copper (which you'll then craft into a wire). All that's left to do is to then bring all of the materials you've collected together and craft yourself some NightVisionGoggles.
=== Gathering basic resources and moving your spawn ===
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* 2 [[Bin|Bins]]
Immediately lock the SpawnPoint using the locking (C) menu and place it roughly where you expect the center of your base to be. This ensures you spawn back at your base even if you die or leave the game. Lock the two bins as well. ▼
'''REMEMBER:''' If you are not using something for crafting, lock it. This will ensure other players can not tamper with your builds.▼
Place one of the bins up against the iron node using your [[hammer]] tool and resize it ('''6×6×6''' should be more than enough). Mine some more iron (place your cursor right above the bin so the iron falls into it). You'll need '''<u>at least</u>''' 14 more pieces of iron, though more is advisable if you can spare the time.▼
If you haven't done so already, you should now open the locking (C) menu and create a lock group (see the [[Getting Started#Basic Controls / Tools / GUI|previous heading]] if you require help doing this).
[[File:BaB Iron bin placement guide .png|border|center|frameless|512x512px]] ▼
▲Immediately
▲
Once you've mined enough iron drag both of your bins to a nearby [[copper]] node and repeat exactly what you did with the iron node. Getting 14 pieces of copper should ensure that you have enough for both crafting and wiring no matter the terrain. Note you'll need to use the empty bin as the now filled iron bin won't accept anything but said [[Resources|resource]]. ▼
Once you've gathered the enough copper, go to a mountain and mine it until [[sulfur]] appears (long yellowish stick-like resource), then drag it over to your bins. ▼
▲Place one of the bins up against the iron node using your [[hammer]] tool and resize it ('''6×6×6''' should be more than enough).
===Power Generation===▼
As gathering [[resources]] by hand is too tedious and slow, it needs to be automated. For this, [[Power and logic|power]] is required. As such it is the next thing you'll want to set up.▼
Mine some more iron (place your cursor right above the bin so the iron falls into it). If any falls to the sides while mining, drag it onto the bin while holding <code>[CTRL]</code>, then give it a slight push. You'll need '''at least''' 18 more pieces of iron <small>('''Note''': this assumes you'll be crafting the minimal possible amounts of everything)</small>. If you can spare the time, getting a bit more than required can prove useful.
Craft an [[extractor]], and place it onto a [[coal]] node, making sure it is oriented correctly (front side <small>(black dot)</small> facing away from the wall). You will also need to craft:▼
▲[[File:Getting-Started-binswsulfur.png|alt=An image of an iron and copper bin, along with some sulfur|right|frameless|200x200px]]Once you've mined enough iron drag both of your bins to a nearby [[copper]] node and repeat
▲Once you've gathered
▲===Power Generation===
▲As gathering [[resources]] by hand is too
▲Craft an [[extractor]]
* '''<u>At least two</u>''' [[BurnerGenerator|BurnerGenerators]]▼
* 1 [[Bin]]
* 1 [[PowerCell
[[File:CoalPower.png|thumb|368x368px|An example of a BurnerGenerator setup.]]
Once you've crafted these parts, resize the bin to its maximum size ('''10×10×10''') and place it onto the front of the extractor. Connect the BurnerGenerators to the bin, either by placing them directly onto it or by using [[Chute|chutes]]. Finally, connect the PowerCell with the Extractor and the BurnerGenerators, either by physical contact and or by using [[Wire|wires]].
To start the generator, mine a piece of coal
If everything was done correctly, you should see the extractor and BurnerGenerators emitting smoke. The coal was used by the burner generators to produce [[Power and electronics|power]], which was then stored in the power cell. The power cell in turn provided the extractor with power so it may mine more coal, continuing the cycle. Below is a flowchart of this process:▼
{{#display_diagram:Mermaid:Getting-started-burnergenerator}}
'''An important thing to note:''' to simplify everything, the diagram above cuts out intermediary [[bin|bins]] and [[PowerCell|PowerCells]]. In the actual game, though, they are required. Power must first be stored in a PowerCell to be used, and Coal must first be stored in a bin to be accessible to parts that consume it (e.g. [[BurnerGenerator|BurnerGenerators]]).
▲If done correctly, you should see the extractor and BurnerGenerators emitting smoke. The coal was used by the burner generators to produce [[Power and electronics|power]], which was then stored in the power cell. The power cell in turn provided the extractor with power so it may mine more coal, continuing the cycle.
Otherwise, if it's not working, check if everything is connected then try to start the generator again.
Although basic, this simple generator should be enough for your starterbase.
Later on, you will have access to better [[Power and electronics#Generating Power|power generation methods]]
<gallery heights="220" mode="packed" widths="512" perrow="2">
File:Solar.png|A solar power generation setup
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File:BoilerSetup.png|A steam-based (boilers) power generation setup
</gallery>
===Resource Extraction And Storage===
As has already been mentioned, gathering [[resources]] manually would be far too slow (and tedious). You'll automate this by using [[Extractor|extractors]], just as you did for [[coal]].
To start, craft an [[extractor]] and a [[bin]]
You'll now need to configure the extractor by using your [[Hammer|hammer tool's]] configure option. Set [[Extractor|MaterialToExtract]] to
All that's left to do now is to resize <small>('''10×10×10''' for maximum storage capacity)</small> and attach the bin (either directly or with chutes) to the iron extractor, after which you must connect the [[extractor]] to the [[PowerCell]] using [[Wire|wires]] for it to work. If you've done everything successfully,
You may notice that as time passes, the bin you attached to the extractor will begin to fill up. Once it is full, you'll have to '''manually''' detach it and attach a new one to the extractor. Although a better storage solution would be nice, and you can opt to later build it, this manual method should be enough for a starterbase.
[[File:Storage system.png|center|thumb|949x949px|A basic centralized storage system. All of the bins are connected to a central chute and the resources are then separated using [[Filter|filters]]. This ensures the right bin is filled with the right resource, even if empty.]]
*[[Silicon]] ''(<small>can be mined from mountains)</small>''
*[[Quartz]] <small>''(can be mined from mountains)''</small>
*[[
**You should set these up on a single extractor as you won't need a lot of them. Once you've gathered a substantial amount (50 of each should be more than enough) of one resource, switch the extractor to mining another and then switch out the bins as well. After you've collected enough of each resource, switch the extractor to mining quartz as you'll be needing a lot if it <small>(remember to switch out the bins as well)</small>.
*'''Remember to space out the extractors for these resources at least 50 studs apart from all other (powered) extractors.'''<br />
You'll also need some [[sand]] and some [[grass]]. You don't need a lot of them and they can be obtained easily, ('''min.''' 25 sand/6 grass) so you can choose to mine them manually as to not waste power. These resources can be mined from the ground (grassy ground for grass, sandy ground/shores for sand).
As sand is mostly useless in its raw form, you'll need to smelt it into glass. You can do this by either:
# Using a [[kiln]]. Place the mined sand in a bin, and connect it to a kiln. You'll also need to provide the kiln with a source of power and an output bin.
# Smelting the sand manually. For this, you can either drop [[flint]] on it repeatedly (quite tedious) or place some sulfur/coal near the sand then ignite it by dropping flint on it.
And one last thing - you'll need some [[wood]]. Just mine some from a nearby tree. You only need three pieces.
Remember to periodically ensure that you have enough [[Power and electronics#Power and triggers|power]] for all of your machinery (ensure that it is not dropping), and to keep an eye out on your temperature bar. You may need to use [[Cooler|coolers]], as extractors generate heat (1.5 coolers per running extractor are required to keep the temperature from rising).
===Where to go from here===
'''<big>Congratulations 🎉!</big>''' You have just built your first base! You should be proud of yourself, give yourself a pat on the back!
Unfortunately, as
To escape the starter planet, you will need to build a spaceship. The help menu and [[Building A Ship]] will help you do this. '''Good luck!'''
[[Category:Tutorials]]
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