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    Finding A Planet: Difference between revisions

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    [[Ocean|Ocean planets]] should only really be considered once you've already set up a base. They are incredibly hard to inhabit, and have decent [[resources]]. If you like living underwater or want to hide, these are a decent pick.
    [[Ocean|Ocean planets]] should only really be considered once you've already set up a base. They are incredibly hard to inhabit, and have decent [[resources]]. If you like living underwater or want to hide, these are a decent pick.


    Going for a ring base is also an option, in this case you should look for a [[Gas Giant|gas giant]]. Do know that these can be quite difficult to set up and aren't really recommended for new players. Advanced players may also choose to enter the [[Gas Giant|gas giant]] itself, this however requires a lot of preparation, and requires a good power source available through [[Relay|relays]] as there is no other good way generating power in [[Gas Giant|gas giants]].
    If a planet doesn't meet your requirements, going for a ring base is also an option, in this case you should look for a [[Gas Giant|gas giant]]. Do know that these can be quite difficult to set up and aren't really recommended for new players. Advanced players may also choose to enter the [[Gas Giant|gas giant]] itself, this however requires a lot of preparation, and requires a good power source available through [[Relay|relays]] as there is no other good way generating power in [[Gas Giant|gas giants]].


    The conditions of the [[Planets|planet]] are also important, you should optimally look for a [[Planets|planet]] with a habitable temperature ''<small>(Around -10-80 degrees)</small>'', which is either not tidally locked or is locked to daytime, and which has a breathable atmosphere. Temperature is most important, as having an incredibly hot or cold planet will make building out your base incredibly annoying. The [[Planets|planet]] being tidally locked or not is also important, as it being perpetual night means you will have to use night vision goggles or light at all times, and solar power generation will be impossible. If you are fine with this, you may ignore it. A breathable atmosphere is also important, though not having one can be solved quite easily as [[AirSupply|air supplies]] have a massive range, and can easily be carried on backpacks ''<small>([[Apparel]])</small>''.
    The conditions of the [[Planets|planet]] are also important, you should optimally look for a [[Planets|planet]] with a habitable temperature ''<small>(Around -10-80 degrees)</small>'', which is either not tidally locked or is locked to daytime, and which has a breathable atmosphere. Temperature is most important, as having an incredibly hot or cold planet will make building out your base incredibly annoying. The [[Planets|planet]] being tidally locked or not is also important, as it being perpetual night means you will have to use night vision goggles or light at all times, and solar power generation will be impossible. If you are fine with this, you may ignore it. A breathable atmosphere is also important, though not having one can be solved quite easily as [[AirSupply|air supplies]] have a massive range, and can easily be carried on backpacks ''<small>([[Apparel]])</small>''.
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