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    Finding A Planet: Difference between revisions

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    [[Category:Tutorials]]
    This guide covers how to navigate the [[The Universe|universe]] and find a [[Planets|planet]]. You'll learn to use the [[StarMap]] and [[Telescope]], as well as what to look for. If you already know how to navigate and traverse the universe but require help picking a planet, consider skipping to [[Finding A Planet#Looking for a planet|here]]. Finding a planet may take some time, so don't give up!
    [[File:Findingaplanet1.png|center|951x951px|thumb|A startership floating in space above a starterplanet]]
     
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    ===The HyperDrive===
    The [[HyperDrive]] is used to traverse the [[The Universe|Universe]]. Simply configure its coordinates property to the coordinates you wish to travel to, ensure it is [[Power and electronics#Power and triggers|powered]] ''<small>(Required [[Power and electronics#Power and triggers|power]] is listed in red text on the [[HyperDrive]])</small>''<big>,</big> and send a trigger signal to it ''<small>(A simple yet effective way is to simply place a [[button]] on it and click it when you wish to warp)</small>.''. Remember to always sit down before using the HyperDrive, as your ship will otherwise warp away without you.
     
    Note that you will have to input [[Star|star's]] coordinates manually using the config tool of the hammer,. makeMake sure to add two zeros after the universe coordinates. <small>(<code>x, y, 0,0</code>''', <u>NOT</u>''' <code>x, y</code>)</small>
     
    ==Looking for a planet==
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    ===Finding a solar system===
    You should start with the [[star]] and solar system; at least for the early game, this guide recommends going for a [[O Star (Blue)|blue giant]] <small>''(O type)''</small>, [[F Star (Yellow)|sol-like <small>''''</small>]] <small>''(yellow/F type)''</small> or [[K Star (Orange)|orange]] <small>''(K type)''</small> star. [[O Star (Blue)|Blue giants]] may be slightly more risky due to also being of interest to other players, though the increased power generation from [[SolarPanel|solar panels]] means it is a risk worth considering. There are plenty of solar systems with these startstar types, so if you don't like their planets you can always quickly find a new one.
     
    '''[[Neutron Star|BeutronNeutron]] or [[Black Hole|black hole]]''' systems are also an option, though are much rarer than other system types. This means finding one with the rights planets will be quite difficult. Due to their rarity, these systems may also attract the attention of raiders. Their pros may outweigh their cons, however.; Especiallyespecially so for more experienced players. Neutron stars provide high solar power generation rates and can be mined for [[Neutronium]], while [[DarkMatter]] can be extracted from black holes. Both of these types of systemsystems also offer increased alien spawn rates;: useful for those wanting to hunt them,; less so for those just wanting some peace.
     
    [[M Star (Red)|Red giants]] ''<small>(M type)</small>'' are the worst of the bunch due to their low solar power generation rates. They can still make a great home system though, as you don't necessarily have to rely on solar power. They shouldn't be disregarded as they may still have great planets, but be aware of the poor power generation you'll get if you heavily rely on solar power.
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    Once you've decided what type of star type(s) you'd like, you should try to explore around a bit until you find it. Don't instantly dismiss solar systems just because their star type isn't what you desire, though. Some may have [[planets]] which more than make up for it,. aA great opportunity to explore this possibility is if you have to recharge at a star whose type isn't what you want. Instead of sitting around, try to look at some of its planets using your [[telescope]].
     
    Please do note that you should strive to get as far away as possible from starter planets, as players will often visit nearby systems, thus increasing the risk of your base being found (and raided).
     
    It's also good practice to write down plausible solar systems, later comparing their pros and cons.
     
    ForRegarding solar systems and what to look for in them, just look for ones with many plausible planets (you'll learn how to identify these in the following section of this article),. and if also possible, no [[Earthlike]] ones as they may later become starters.
     
    It's also good practice to write down plausible solar systems you like, later comparing their pros and cons.
    For solar systems, just look for ones with many plausible planets (you'll learn how to identify these in the following section of this article), and if also possible, no [[Earthlike]] ones as they may later become starters.
     
    If you are spoiled for choice and can choose between a large number of solar systems, try to go for one with no [[Earthlike]] planets, as they may later become starters.
    [[File:Findingaplanet8.png|center|frameless|919x919px]]
     
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    #Tidally locked
    #Breathable atmosphere
    First and foremost, you should look for resources. Without good resources, you cannot make any of the more advanced items in this game. The ones which you just pay special attention to are;
     
     
    *[[Uranium]]
     
    First and foremost, you should look for resources. Without good resources, you cannot make any of the more advanced items in this game. The ones which you just pay special attention to are;:
     
    *[[Aluminum]]
    *[[Diamond]]
    *[[Titanium]]
    *[[Uranium]]
    **Only if you plan on using [[Reactor|reactors]] later on. If you aren't sure whether or not you'll use them, try to find a planet with uranium on it, but don't treat it as a dealbreaker.
     
     
    IfIn possiblethe best-case scenario, all requiredof the above resources should be on your planet,. though ifIf you cannot find onea planet with all of them, it may be worth compromising on a planet which has a majority of the onesabove which you'll be using the most,resources; with the rest preferably being on other planets in your solar system.
     
     
    If possible, all required resources should be on your planet, though if you cannot find one with all of them, it may be worth compromising on a planet which has a majority of the ones which you'll be using the most, with the rest preferably being on other planets in your solar system.
     
    Second off, you should look at the [[Planets#Planets|planet type]].
     
    If you needwant a lot of resources and don't reallymind carepotentially aboutharsh habitabilityconditions <small>(though note these can be almost as hospitable as a terra planet if you get lucky)</small>, go for a [[barren]] one. Note you will not have any [[grass]] or [[water]], and will have to obtain them using [[Hydroponic|hydroponics]] and [[Melter|melters]] respectively. On the contrary, if you just want an easy first base, a [[terra]] or [[forest]] planet would be ideal as they are almost always easily habitable and can still generate with all of the [[resources]] you'd find on a [[barren]] (except [[beryllium]]).
     
    On the contrary, if you just want an easy first base, a [[terra]] or [[forest]] planet would be ideal as they are almost always easily habitable and can still generate with all of the [[resources]] you'd find on a [[barren]] (except [[beryllium]]).
    [[Tundra|Tundras]] or [[Desert|deserts]] are great if you want to lower your risk of being raided and/or require a lot of space, though they offer slightly less resources than barren planets and can be quite difficult to inhabit. [[Exotic|Exotic planets]] vary, and there isn't really a good general rule of thumb for them.
     
    [[Tundra|Tundras]] or [[Desert|deserts]] are great if you want to lower your risk of being raided and/or require a lot of space, thoughwhile theyoften offerstill slightlybeing lessonly resources than barren planets and can be quitemoderately difficult to inhabit. [[Exotic|ExoticThey planets]]offer vary,slightly andless thereresources isn'tthan reallybarren a good general rule of thumbplanets for(on themaverage).
    [[Ocean|Ocean planets]] should only really be considered once you've already set up a base as they are can be hard to inhabit. They have decent [[resources]]. If you like living underwater or want to hide, these are a decent pick.
     
    [[Exotic|Exotic planets]] vary, and there isn't really a good general rule of thumb for them.
    If a planet doesn't meet your requirements, going for a ring base is also an option, in this case you should look for a [[Gas Giant|gas giant]]. Do know that these can be quite difficult to set up and aren't really recommended for new players. Advanced players may also choose to enter the gas giant itself, this however requires a lot of preparation, and requires a good power source available through [[Relay|relays]] as there is no other good way of getting power in gas giants.<blockquote>'''For a more complete analysis of each planet type, take a look at the pages under [[:Category:Planets]].'''
     
    [[Ocean|Ocean planets]] should only really be considered once you've already set up a base as they are can be hard to inhabit. They have decent [[resources]]. If you like living underwater or want to hide, these aremake a decentgood pick.
    </blockquote>The conditions of the planet are also important; you should optimally look for a planet with a habitable temperature ''<small>(Around -10-80 degrees)</small>'', which is either not tidally locked or is locked to daytime, and which has a breathable atmosphere. Temperature is most important, as having an incredibly hot or cold planet will make building out your base quite difficult. The planet being tidally locked or not is also important, as it being perpetual night means you will have to use night vision goggles or lights at all times, and generating power by using [[SolarPanel|solar panels]] will be impossible. If you are fine with this, you may ignore it. A breathable atmosphere is also important, though not having one can be solved quite easily as [[AirSupply|air supplies]] have a massive range, and can easily be carried on backpacks ''<small>([[Apparel]])</small>''.
     
    If a planetplanets doesn't meet your requirementswishes, going for a ring base is also an option,; in this case you should look for a [[Gas Giant|gas giant]]. Do know that these can be quite difficult to set up; andthis arenguide doesn't reallyrecommend recommendedthem for new players. Advanced players may also choose to enter the gas giant itself. This, this however, requires a lot of preparation, and requires a good power source available through [[Relay|relays]] as there is no other good way of getting power in gas giants.<blockquote>'''For a more complete analysis of each planet type, take a look at the pages under [[:Category:Planets]].'''
    Once you've found a planet to call home, <small>(assuming you aren't already there)</small> simply warp to it using your [[HyperDrive]], and prepare to enter it. Once you've made sure you can safely enter the planet, simply point your ship at it and turn on your [[:Category:Propulsion|propulsion]]. Once you're in planet itself, it is time to find a spot for your new base.
     
    </blockquote>
     
     
     
    </blockquote>The conditions of the planet are also important; you should optimally look for a planet with a habitable temperature ''<small>(Around -10-80 degrees)</small>'', which is either not tidally locked or is locked to daytime, and which has a breathable atmosphere. Temperature is the most important out of all the conditions, as having an incredibly hot or cold planet will make building out your base quite difficult. The planet being tidally locked or not is also important, as it being perpetual night means you will have to use night vision goggles or lights at all times, and generating power by using [[SolarPanel|solar panels]] will be impossible. If you are fine with this, you may ignore it. A breathable atmosphere is also important, though not having one can be solved quite easily as [[AirSupply|air supplies]] have a massive range, and can easily be carried on backpacks ''<small>([[Apparel]])</small>''.
     
    Again, as with resources, if you can't find a planet with perfect conditions, just compromise on a planet with conditions hospitable enough that you think you can handle them.
     
    It's hardly likely that you'll find '''the''' perfect planet during your search. Finding a planet is a trade-off between time spent and the quality of planets found. It's up to you to decide how much time you're willing to spend searching. Keep in mind that you can also always move if a planet no longer suits you.
     
     
     
    Once you've found a planet to call home, <small>(assuming you aren't already there)</small> simply warp to it using your [[HyperDrive]], and prepare to enter it. Once you've made sure you can safely enter the planet, simply<small>(you may need to add some [[Cooler|coolers]] or [[Heater|heaters]] to your ship; preferably on a switch)</small>, point your ship at it and turn on your [[:Category:Propulsion|propulsion]]. Once you're in planet itself, it is's time to find a spot for your new base.
     
    [[File:Buildingashipfinal.png|center|frameless|961x961px]]
     
    == Where to go from here ==
    '''<big>Congrats 🎉!</big>''' You've found a [[Planets|planet]] to call home! Now, you simply have to find a spot for your new, permanent base. To start, you should check whether the planet you are going to settle is already inhabited. If this is the case, you may either choose to ignore the existing base ''<small>(A lot of them are abandoned)</small>'', or to look for a new planet. You may also choose to raid it and take its [[resources]], though this is up to you.
     
    A spot for your base should have resources nearby, and a lot of space for later expansion. With the knowledge you gained from escaping your starter planet, you should have no problem setting up your first base. If this is the ever case though, you can consult [[Getting Started]] again for a refresher of the basics.
     
     
    A spot for your base should have resources nearby, and a lot of space for later expansion. With the knowledge you gained from escaping your starter planet, you should have no problem setting up your first base. If this is the case though, consult [[Getting Started]] again.
    <!-- Consult Building A Base if you require assistance with building your first permanent base. -->
     
    As Waste of Space is a sandbox game, these starter guides come to a close at this point. It's now up to you to build whatever you want and to make your ideas come alive. '''Good luck, and have fun!'''
     
    '''Good luck!'''
     
    {| class="wikitable"
    !If you can spare some time, it would mean a lot to this wiki if you could provide some feedback. The best way to do this is by leaving a comment (you can do so [[Talk:Waste Of Space Wiki#Issues|here]]). If you had any issues with these starter guides, please do write about it at the linked page. Your feedback will help improve them for everyone.
    |}
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