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[[Category:Tutorials]]
[[File:Findingaplanet1.png|center|951x951px|thumb|A startership floating in space above a starterplanet]]
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===The Starmap===
The [[StarMap]] is divided into the Universe and Solar views.
In the Universe view, you will be able to see nearby [[Star|stars]] and their coordinates. The Solar view will show your current solar system; its star and orbiting [[planets]].
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Clicking on a planet displayed on the StarMap will automatically configure the <small>(view)</small>coordinates property of attached [[HyperDrive|HyperDrives]] and [[Telescope|Telescopes]] to its coordinates.
File:Findingaplanet3.png|A StarMap in the Universe view.
File:Findingaplanet4.png|The StarMap in the Solar view
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Before entering a planet, you should always look at its properties (if possible) as entering a planet with conditions you are not prepared to deal with may prove deadly.
You should be especially wary of hot planets, as they may set your [[:Category:Propulsion|propulsion]] ''(<small>And if the temperature is high enough even [[PowerCell|PowerCells]] and [[SolarPanel|Solar panels]])</small>'' ablaze if proper cooling is not supplied. If this happens, try to quickly craft and attach a few [[Cooler|Coolers]] to a power source, and then leave the game to prevent the fire from spreading or completely destroying your propulsion.
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===The HyperDrive===
The [[HyperDrive]] is used to traverse the [[The Universe|Universe]]. Simply configure its coordinates property to the coordinates you wish to travel to, ensure it is [[Power and electronics#Power and triggers|powered]] ''<small>(Required [[Power and electronics#Power and triggers|power]] is listed in red text on the [[HyperDrive]])</small>''<big>,</big> and send a trigger signal to it ''<small>(A simple yet effective way is to
Note that you will have to input [[Star|star's]] coordinates manually using the config tool
==Looking for a planet==
Now that you know how to navigate and traverse the [[The Universe|Universe]], it is time to look for a planet. Picking a [[Planets|planet]] out of all the possible ones is hard, so
===Finding a solar system===
'''[[Neutron Star|Neutron]] or [[Black Hole|black hole]]''' systems are also an option, though are much rarer than other system types. This means finding one with the rights planets will be quite difficult. Due to their rarity, these systems may also attract the attention of raiders. Their pros may outweigh their cons, however; especially so for more experienced players. Neutron stars provide high solar power generation rates and can be mined for [[Neutronium]], while [[DarkMatter]] can be extracted from black holes. Both of these types of systems also offer increased alien spawn rates: useful for those wanting to hunt them; less so for those just wanting some peace.
[[M Star (Red)|Red giants]] ''<small>(M type)</small>'' are
Once you've decided what type of star type(s) you'd like, you should try to explore around a bit until you find it. Don't instantly dismiss solar systems just because their star type isn't what you desire, though. Some may have [[planets]] which more than make up for it
Please do note that you should strive to get as far away as possible from starter planets
▲Once you've decided what type of star you'd like, you should try to explore around a bit until you find it. Don't instantly dismiss solar systems just because their star type isn't what you desire, though. Some may have [[planets]] which more than make up for it, a great opportunity to explore this possibility is if you have to recharge at a star whose type isn't what you want. Instead of sitting around, try to look at some of its planets using your [[telescope]].
▲Please do note that you should strive to get as far away as possible from starter planets, as players will often visit nearby systems, increasing the risk of your base being found.
Regarding solar systems and what to look for in them, just look for ones with many plausible planets (you'll learn how to identify these in the following section of this article).
It's also good practice to write down plausible solar systems, later comparing their pros and cons.▼
▲It's
[[File:Findingaplanet8.png|center|frameless|919x919px]]
===Finding a planet===
[[File:Findingaplanet9.png|right|frameless|325x325px]]▼
As for [[planets]], you should only really look at 5 things, in decreasing importance;
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#Breathable atmosphere
▲[[File:Findingaplanet9.png|right|frameless|325x325px]]
First and foremost, you should look for resources. Without good resources, you cannot make any of the more advanced items in this game. The ones which you just pay special attention to are; ▼
*[[Uranium]]▼
▲First and foremost, you should look for resources. Without good resources, you cannot make any of the more advanced items in this game. The ones which you just pay special attention to are
*[[Aluminum]]
*[[Diamond]]
*[[Titanium]]
▲*[[Uranium]]
**Only if you plan on using [[Reactor|reactors]] later on. If you aren't sure whether or not you'll use them, try to find a planet with uranium on it, but don't treat it as a dealbreaker.
▲If possible, all required resources should be on your planet, though if you cannot find one with all of them, it may be worth compromising on a planet which has a majority of the ones which you'll be using the most, with the rest preferably being on other planets in your solar system.
Second off, you should look at the [[Planets#Planets|planet type]].
If you
On the contrary, if you just want an easy first base, a [[terra]] or [[forest]] planet would be ideal as they are almost always easily habitable and can still generate with all of the [[resources]] you'd find on a [[barren]] (except [[beryllium]]).
[[Tundra|Tundras]] or [[Desert|deserts]] are great if you want to lower your risk of being raided and/or require a lot of space, though they offer slightly less resources than barren planets and can be quite difficult to inhabit. [[Exotic|Exotic planets]] vary, and there isn't really a good general rule of thumb for them.▼
▲[[Tundra|Tundras]] or [[Desert|deserts]] are great if you want to lower your risk of being raided and/or require a lot of space,
[[Ocean|Ocean planets]] should only really be considered once you've already set up a base. They are incredibly hard to inhabit, and have decent [[resources]]. If you like living underwater or want to hide, these are a decent pick.▼
[[Exotic|Exotic planets]] vary, and there isn't really a good general rule of thumb for them.
If a planet doesn't meet your requirements, going for a ring base is also an option, in this case you should look for a [[Gas Giant|gas giant]]. Do know that these can be quite difficult to set up and aren't really recommended for new players. Advanced players may also choose to enter the gas giant itself, this however requires a lot of preparation, and requires a good power source available through [[Relay|relays]] as there is no other good way of getting power in gas giants.▼
▲[[Ocean|Ocean planets]] should only really be considered once you've already set up a base
The conditions of the planet are also important, you should optimally look for a planet with a habitable temperature ''<small>(Around -10-80 degrees)</small>'', which is either not tidally locked or is locked to daytime, and which has a breathable atmosphere. Temperature is most important, as having an incredibly hot or cold planet will make building out your base quite difficult. The planet being tidally locked or not is also important, as it being perpetual night means you will have to use night vision goggles or lights at all times, and generating power by using [[SolarPanel|solar panels]] will be impossible. If you are fine with this, you may ignore it. A breathable atmosphere is also important, though not having one can be solved quite easily as [[AirSupply|air supplies]] have a massive range, and can easily be carried on backpacks ''<small>([[Apparel]])</small>''.▼
▲If
Once you've found a planet to call home, <small>(assuming you aren't already there)</small> simply warp to it using your [[HyperDrive]], and prepare to enter it. Once you've made sure you can safely enter the planet, simply point your ship at it and turn on your [[:Category:Propulsion|propulsion]]. Once you're in planet itself, it is time to find a spot for your new base.▼
</blockquote>
▲The conditions of the planet are also important
Again, as with resources, if you can't find a planet with perfect conditions, just compromise on a planet with conditions hospitable enough that you think you can handle them.
It's hardly likely that you'll find '''the''' perfect planet during your search. Finding a planet is a trade-off between time spent and the quality of planets found. It's up to you to decide how much time you're willing to spend searching. Keep in mind that you can also always move if a planet no longer suits you.
▲Once you've found a planet to call home, <small>(assuming you aren't already there)</small>
[[File:Buildingashipfinal.png|center|frameless|961x961px]]
==
'''<big>Congrats 🎉!</big>''' You've found a [[Planets|planet]] to call home! Now, you simply have to find a spot for your new, permanent base. To start, you should check whether the planet you are going to settle is already inhabited. If this is the case
A spot for your base should have resources nearby and a lot of space for later expansion. With the knowledge you gained from escaping your starter planet, you should have no problem setting up your first base. If this is the ever case though, you can consult [[Getting Started]] again for a refresher of the basics.
As Waste of Space is a sandbox game, these starter guides come to a close at this point. It's now up to you to build whatever you want and to make your ideas come alive. '''Good luck, and have fun!'''
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!If you can spare some time, it would mean a lot to this wiki if you could provide some feedback. The best way to do this is by leaving a comment (you can do so [[Talk:Waste Of Space Wiki#Issues|here]]). If you had any issues with these starter guides, please do write about it at the linked page. Your feedback will help improve them for everyone.
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