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    EnergyGun: Difference between revisions

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    The '''EnergyGun''' is a part that fires powerful bursts of energy. Unlike the [[Gun|gun]], it doesn't require ammunition ([[Iron|iron]]), instead requiring a source of power to shoot.
    The '''EnergyGun''' is a part that fires powerful bursts of energy. Unlike the [[Gun]], it doesn't require ammunition ([[Iron]]), instead requiring a source of power to shoot.


    Similar to the gun, it fires hitscan projectiles, which instantly hits targets regardless of distance.
    Similar to the gun, it fires hitscan projectiles, which instantly hits targets regardless of distance.
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    ==Trivia==
    ==Trivia==
    The '''EnergyGun''' is used in large weapons though it can be used in small weapons. The [[Gun|gun]] is suited for smaller weapons due to its damage being unaffected by its size.
    The '''EnergyGun''' is used in large weapons though it can be used in small weapons. The [[Gun]] is suited for smaller weapons due to its damage being unaffected by its size.
    <!-- Add formulas for size:damage here-->
    <!-- Add formulas for size to damage here-->
    <!-- Deriving the formulas: Take at least 5 messurements for a volume-damage graph. Then play around in geogebra/demos/whatever to find out the function which connects them or input the data into wolframalpha and tell it find the function for you. You shouldn't get any widly complicated polynomials, its likely just multiplied by some factor; if youve used wolframalpha and see weird "spikes" past where your data ends you'll need to use the graphic method. Once you done this express firing rate using volume using the same method. You should now be able to write an equation. if this is not possible use two separate equations; one for damage and one for firing rate. -->
    <!-- Deriving the formulas: Take at least 5 measurements for a volume-damage graph. Then play around in geogebra/demos/whatever to find out the function which connects them or input the data into wolframalpha and tell it to attempt to find the function for you. You shouldn't get any wildly complicated polynomials, its likely just multiplied by some factor. If you've used wolframalpha and see weird "spikes" past where your data ends, you'll need to use the graphic method. Once you've done this, express firing rate using volume using the same method. You should now be able to write an equation. If this is not possible, use two separate equations, one for damage, and one for firing rate. -->


    [[Category:Parts]]
    [[Category:Parts]]
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