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    EnergyGun: Difference between revisions

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    The '''EnergyGun''' is a part that fires powerful bursts of energy. Unlike the [[Gun|gun]], it doesn't require ammunition ([[Iron|iron]]), instead requiring a source if power to shoot.
    The '''EnergyGun''' is a part that fires powerful bursts of energy. Unlike the [[Gun|gun]], it doesn't require ammunition ([[Iron|iron]]), instead requiring a source of power to shoot.

    Similar to the gun, it fires hitscan projectiles (instantly hit targets regardless of distance, i.e. they do not travel).
    Similar to the gun, it fires hitscan projectiles, which instantly hits targets regardless of distance.

    Its firing rate, as well as damage, are determined by its size. Compared to the default size, a smaller '''EnergyGun''' would fire faster with weaker shots, while a bigger one would be able to fire less often but would deal more damage per shot.
    Its firing rate, as well as damage, are determined by its size. Compared to the default size, a smaller '''EnergyGun''' would fire faster with weaker shots, while a bigger one would be able to fire less often but would deal more damage per shot.


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    ==Trivia==
    ==Trivia==
    The '''EnergyGun''' is better used in large weapons though it can be used in small weapons the [[Gun|gun]] is better suited for smaller weapons due to its damage being unaffected by its size.
    The '''EnergyGun''' is used in large weapons though it can be used in small weapons. The [[Gun|gun]] is suited for smaller weapons due to its damage being unaffected by its size.
    <!-- Add formulas for size:damage here-->
    <!-- Add formulas for size:damage here-->
    <!-- Deriving the formulas: Take at least 5 messurements for a volume-damage graph. Then play around in geogebra/demos/whatever to find out the function which connects them or input the data into wolframalpha and tell it find the function for you. You shouldn't get any widly complicated polynomials, its likely just multiplied by some factor; if youve used wolframalpha and see weird "spikes" past where your data ends you'll need to use the graphic method. Once you done this express firing rate using volume using the same method. You should now be able to write an equation. if this is not possible use two separate equations; one for damage and one for firing rate. -->
    <!-- Deriving the formulas: Take at least 5 messurements for a volume-damage graph. Then play around in geogebra/demos/whatever to find out the function which connects them or input the data into wolframalpha and tell it find the function for you. You shouldn't get any widly complicated polynomials, its likely just multiplied by some factor; if youve used wolframalpha and see weird "spikes" past where your data ends you'll need to use the graphic method. Once you done this express firing rate using volume using the same method. You should now be able to write an equation. if this is not possible use two separate equations; one for damage and one for firing rate. -->
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