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|type = {{#invoke:GetPartInfo|getField|Type}} |
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|consumes=[[Power]] |
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|default_size={{#invoke:GetPartInfo|getField|DefaultSize}} |
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|durability={{#invoke:GetPartInfo|getField|Durability}} |
|durability={{#invoke:GetPartInfo|getField|Durability}} |
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|default_colour={{#invoke:GetPartInfo|getField|DefaultColor}} |
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* The exact size of an '''EnergyGun''' that does exactly 1 damage is 2.886751345948129 by 1 by 2.886751345948129. |
* The exact size of an '''EnergyGun''' that does exactly 1 damage is 2.886751345948129 by 1 by 2.886751345948129. |
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* When the '''EnergyGun''''s width and height are both set to 0.2, the ray of the '''EnergyGun''' becomes nearly invisible. [[Gun]]s and [[Laser]]s also have this behavior. |
* When the '''EnergyGun''''s width and height are both set to 0.2, the ray of the '''EnergyGun''' becomes nearly invisible. [[Gun]]s and [[Laser]]s also have this behavior. |
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* The EnergyGun deals 3*(X*Y*Z)/25 damage per shot. |
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<!-- Add formulas for size to damage here--> |
<!-- Add formulas for size to damage here--> |
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<!-- Deriving the formulas: Take at least 5 measurements for a volume-damage graph. Then play around in geogebra/demos/whatever to find out the function which connects them or input the data into wolframalpha and tell it to attempt to find the function for you. You shouldn't get any wildly complicated polynomials, its likely just multiplied by some factor. If you've used wolframalpha and see weird "spikes" past where your data ends, you'll need to use the graphic method. Once you've done this, express firing rate using volume using the same method. You should now be able to write an equation. If this is not possible, use two separate equations, one for damage, and one for firing rate. --> |
<!-- Deriving the formulas: Take at least 5 measurements for a volume-damage graph. Then play around in geogebra/demos/whatever to find out the function which connects them or input the data into wolframalpha and tell it to attempt to find the function for you. You shouldn't get any wildly complicated polynomials, its likely just multiplied by some factor. If you've used wolframalpha and see weird "spikes" past where your data ends, you'll need to use the graphic method. Once you've done this, express firing rate using volume using the same method. You should now be able to write an equation. If this is not possible, use two separate equations, one for damage, and one for firing rate. --> |
Latest revision as of 20:25, 25 April 2024
The EnergyGun is a part that fires powerful bursts of energy. Unlike the Gun, it doesn't require ammunition (Iron), instead requiring a source of power to shoot.
Similar to the gun, it fires hitscan projectiles, which instantly hits targets regardless of distance.
Its firing rate, as well as damage, are determined by its size. Compared to the default size, a smaller EnergyGun would fire faster with weaker shots, while a bigger one would be able to fire less often but would deal more damage per shot.
In-game Description[edit | hide all | hide | edit source]
"Fires a powerful shot of energy when provided power and triggered."
Configuration[edit | hide | edit source]
- Cannot be configured.
Trivia[edit | hide | edit source]
- The EnergyGun is used in large weapons though it can be used in small weapons. The Gun is suited for smaller weapons due to its damage being unaffected by its size.
- The exact size of an EnergyGun that does exactly 1 damage is 2.886751345948129 by 1 by 2.886751345948129.
- When the EnergyGun's width and height are both set to 0.2, the ray of the EnergyGun becomes nearly invisible. Guns and Lasers also have this behavior.
- The EnergyGun deals 3*(X*Y*Z)/25 damage per shot.