×
Create a new article
Write your page title here:
We currently have 276 articles on Waste Of Space Wiki. Type your article name above or create one of the articles listed here!



    Waste Of Space Wiki

    EnergyGun: Difference between revisions

    Content added Content deleted
    m (capitalized energygun)
    m (switched page to new format)
     
    (5 intermediate revisions by 3 users not shown)
    Line 1: Line 1:
    {{stub}}

    {{Object
    {{Object
    |title1 = {{PAGENAME}}
    |title1 = {{PAGENAME}}
    |image1 = EnergyGun.png
    |image1 =
    |type = {{#invoke:GetPartInfo|getField|Type}}
    |type = {{#invoke:GetPartInfo|getField|Type}}
    |malleability={{#invoke:GetPartInfo|getField|Malleability}}
    |durability={{#invoke:GetPartInfo|getField|Durability}}
    |flammable={{#invoke:GetPartInfo|getField|Flammable}}
    |recipe={{#invoke:GetPartInfo|getField|Recipe}}
    |recipe={{#invoke:GetPartInfo|getField|Recipe}}
    |raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}}
    |raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}}
    |configuration={{#invoke:GetPartInfo|getField|Configuration}}
    |configuration={{#invoke:GetPartInfo|getField|Configuration}}
    |consumes=[[Power]]
    |malleability={{#invoke:GetPartInfo|getField|Malleability}}
    |default_size={{#invoke:GetPartInfo|getField|DefaultSize}}
    |durability={{#invoke:GetPartInfo|getField|Durability}}
    |default_colour={{#invoke:GetPartInfo|getField|DefaultColor}}
    |flammable={{#invoke:GetPartInfo|getField|Flammable}}
    }}
    }}


    The '''EnergyGun''' is a part that fires powerful bursts of energy. Unlike the [[Gun|gun]], it doesn't require ammunition ([[Iron|iron]]), instead requiring a source if power to shoot.
    The '''EnergyGun''' is a part that fires powerful bursts of energy. Unlike the [[Gun]], it doesn't require ammunition ([[Iron]]), instead requiring a source of power to shoot.

    Similar to the gun, it fires hitscan projectiles (instantly hit targets regardless of distance, i.e. they do not travel).
    Similar to the gun, it fires hitscan projectiles, which instantly hits targets regardless of distance.

    Its firing rate, as well as damage, are determined by its size. Compared to the default size, a smaller '''EnergyGun''' would fire faster with weaker shots, while a bigger one would be able to fire less often but would deal more damage per shot.
    Its firing rate, as well as damage, are determined by its size. Compared to the default size, a smaller '''EnergyGun''' would fire faster with weaker shots, while a bigger one would be able to fire less often but would deal more damage per shot.


    Line 24: Line 27:


    ==Trivia==
    ==Trivia==
    The '''EnergyGun''' is better used in large weapons though it can be used in small weapons the [[Gun|gun]] is better suited for smaller weapons due to its damage being unaffected by its size.
    * The '''EnergyGun''' is used in large weapons though it can be used in small weapons. The [[Gun]] is suited for smaller weapons due to its damage being unaffected by its size.
    * The exact size of an '''EnergyGun''' that does exactly 1 damage is 2.886751345948129 by 1 by 2.886751345948129.
    <!-- Add formulas for size:damage here-->
    * When the '''EnergyGun''''s width and height are both set to 0.2, the ray of the '''EnergyGun''' becomes nearly invisible. [[Gun]]s and [[Laser]]s also have this behavior.
    <!-- Deriving the formulas: Take at least 5 messurements for a volume-damage graph. Then play around in geogebra/demos/whatever to find out the function which connects them or input the data into wolframalpha and tell it find the function for you. You shouldn't get any widly complicated polynomials, its likely just multiplied by some factor; if youve used wolframalpha and see weird "spikes" past where your data ends you'll need to use the graphic method. Once you done this express firing rate using volume using the same method. You should now be able to write an equation. if this is not possible use two separate equations; one for damage and one for firing rate. -->
    * The EnergyGun deals 3*(X*Y*Z)/25 damage per shot.
    <!-- Add formulas for size to damage here-->
    <!-- Deriving the formulas: Take at least 5 measurements for a volume-damage graph. Then play around in geogebra/demos/whatever to find out the function which connects them or input the data into wolframalpha and tell it to attempt to find the function for you. You shouldn't get any wildly complicated polynomials, its likely just multiplied by some factor. If you've used wolframalpha and see weird "spikes" past where your data ends, you'll need to use the graphic method. Once you've done this, express firing rate using volume using the same method. You should now be able to write an equation. If this is not possible, use two separate equations, one for damage, and one for firing rate. -->


    [[Category:Parts]]
    [[Category:Parts]]

    Latest revision as of 20:25, 25 April 2024

    The EnergyGun is a part that fires powerful bursts of energy. Unlike the Gun, it doesn't require ammunition (Iron), instead requiring a source of power to shoot.

    Similar to the gun, it fires hitscan projectiles, which instantly hits targets regardless of distance.

    Its firing rate, as well as damage, are determined by its size. Compared to the default size, a smaller EnergyGun would fire faster with weaker shots, while a bigger one would be able to fire less often but would deal more damage per shot.

    In-game Description[edit | hide all | hide | edit source]

    "Fires a powerful shot of energy when provided power and triggered."

    Configuration[edit | hide | edit source]

    • Cannot be configured.

    Trivia[edit | hide | edit source]

    • The EnergyGun is used in large weapons though it can be used in small weapons. The Gun is suited for smaller weapons due to its damage being unaffected by its size.
    • The exact size of an EnergyGun that does exactly 1 damage is 2.886751345948129 by 1 by 2.886751345948129.
    • When the EnergyGun's width and height are both set to 0.2, the ray of the EnergyGun becomes nearly invisible. Guns and Lasers also have this behavior.
    • The EnergyGun deals 3*(X*Y*Z)/25 damage per shot.
    Cookies help us deliver our services. By using our services, you agree to our use of cookies.

    Recent changes

  • Axenori • 1 day ago
  • Voivsone • 1 day ago
  • Axenori • 2 days ago
  • Axenori • 3 days ago
  • Cookies help us deliver our services. By using our services, you agree to our use of cookies.