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    Waste Of Space Wiki

    Door: Difference between revisions

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    {{Object
    {{Object
    |title1 = {{PAGENAME}}
    |title1 = {{PAGENAME}}
    |image1 = DoorTemplate.jpg
    |image1 = <!--Door.png-->
    |type = {{#invoke:GetPartInfo|getField|Type}}
    |type = [[Templates]]
    |malleability={{#invoke:GetPartInfo|getField|Malleability}}
    |recipe = x1 [[Stone]]
    |malleability = {{#invoke:GetPartInfo|getField|Malleability}}
    |durability={{#invoke:GetPartInfo|getField|Durability}}
    |flammable={{#invoke:GetPartInfo|getField|Flammable}}
    |recipe={{#invoke:GetPartInfo|getField|Recipe}}
    |raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}}
    |configuration={{#invoke:GetPartInfo|getField|Configuration}}
    }}
    }}


    '''DoorTemplate''' is a part that can be activated to let players pass throught by opening, block players walking through by closing, with [[Button|trigger objects]], while open, it is transparent. It can be changed to a material by one of the resources connecting to it. It is essential for gates, doors, and other builds
    The '''Door''' is a part that can be activated to let players pass through by opening, block players walking through by closing, bu [[Button|triggering]] it. While open, it is transparent. Like other templates, it can be changed to a material by one of the resources connecting to it. It is essential for gates, doors, and other builds


    ==Description==
    == In-game Description ==
    {{#invoke:GetPartInfo|getField|Description}}
    {{#invoke:GetPartInfo|getField|Description}}


    ==Configuration==
    == Configuration ==
    {{#invoke:GetPartInfo|getField|ConfigurationLarge}}
    *Cannot Be Configured


    [[Category:Parts]]
    [[Category:Parts]]

    Revision as of 14:45, 20 March 2022

    The Door is a part that can be activated to let players pass through by opening, block players walking through by closing, bu triggering it. While open, it is transparent. Like other templates, it can be changed to a material by one of the resources connecting to it. It is essential for gates, doors, and other builds

    In-game Description

    "When triggered, it will open, and if triggered again will close. "

    Configuration

    • DoorSwitch(boolean) - Determines if the door is open.
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    Recent changes

  • Jo857294 • 15 hours ago
  • 116.111.185.163 • 13 days ago
  • 116.111.185.163 • 13 days ago
  • 116.111.185.163 • 13 days ago
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