Content deleted Content added
No edit summary |
No edit summary |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Object |
{{Object |
||
|title1 = {{PAGENAME}} |
|title1 = {{PAGENAME}} |
||
|image1 = |
|image1 = DoorCutOut.jpg |
||
|type = {{#invoke:GetPartInfo|getField|Type}} |
|||
|type = [[Templates]] |
|||
|malleability={{#invoke:GetPartInfo|getField|Malleability}} |
|||
|recipe = x1 [[Stone]] |
|||
| |
|durability={{#invoke:GetPartInfo|getField|Durability}} |
||
|flammable={{#invoke:GetPartInfo|getField|Flammable}} |
|||
|recipe={{#invoke:GetPartInfo|getField|Recipe}} |
|||
|raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}} |
|||
|configuration={{#invoke:GetPartInfo|getField|Configuration}} |
|||
}} |
}} |
||
''' |
The '''Door''' is a part that can be activated to let players pass through by opening, block players walking through by closing, by [[Button|triggering]] it. While open, it is transparent. Like other templates, it can be changed to a material by one of the resources connecting to it. It is essential for gates, doors, and other builds |
||
==Description== |
== In-game Description == |
||
{{#invoke:GetPartInfo|getField|Description}} |
{{#invoke:GetPartInfo|getField|Description}} |
||
==Configuration== |
== Configuration == |
||
{{#invoke:GetPartInfo|getField|ConfigurationLarge}} |
|||
*Cannot Be Configured |
|||
[[Category:Parts]] |
[[Category:Parts]] |
Latest revision as of 00:24, 21 March 2022
The Door is a part that can be activated to let players pass through by opening, block players walking through by closing, by triggering it. While open, it is transparent. Like other templates, it can be changed to a material by one of the resources connecting to it. It is essential for gates, doors, and other builds
In-game Description[edit | hide all | hide | edit source]
"When triggered, it will open, and if triggered again will close. "
Configuration[edit | hide | edit source]
- DoorSwitch(boolean) - Determines if the door is open.