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==Features== |
==Features== |
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* Desert planets are first and foremost distinguished by their sandy cover and scorching temperatures. |
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Similar to [[Tundra|tundra planets]] excluding no oceans they offer a balance between habitability and safety, as raiders may be discouraged by the boiling temperatures. |
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* Their terrain is similar to their "sisters", [[tundra]] planets. They are mostly vast and open, being split up into continents. These continents are surrounded by barren, rocky expanses. Mountains are common, and are mostly found in bunched up groups. |
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* Ores are usually moderately abundant on them, though rarely they can be richly abundant with ores. Any of the ores from the standard set of ores can generate. |
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* These planets do not contain any vegetation. |
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* Their conditions are always inhospitably hot, sometimes more so and sometimes less so. Atmosphere breathability varies, though they often have a breathable atmosphere. |
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== Colonization == |
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Due to their open nature, these planets are ideal for large, sprawling bases or storage facilities. They can also make a great place for shipbuilding or the like. Similarly to [[Tundra|tundra planets]] they offer a balance between habitability and safety, as raiders may be discouraged by the scorching temperatures. They tend to be a bit more open and expansive than tundra planets, but lack water. All-in-all, a great planet type for those who want a bit of everything. |
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⚫ | Scorchingly hot, desert planets are somewhat difficult to inhabit and settle. Although [[Cooler|coolers]] are quite efficient and don't require that much [[Power and logic|electricity]] a reliable source of power is still a must. Due to the lack of [[water]] you will need to mine ice from stone. Make sure to bring a hydroponic beforehand due to the lack of vegetation, or use the method outlined in [[Tips & Tricks|Tips&Tricks]] to get some starting [[Rubber]]. |
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Traversal is not possible without preparing beforehand due to the hot temperature. A "cooler-backpack" can be fashioned by attaching a few coolers to an [[apparel]], and using an [[antenna]] power them (and perhaps a [[switch]] in between to be able to toggle it on and off). |
Traversal is not possible without preparing beforehand due to the hot temperature. A "cooler-backpack" can be fashioned by attaching a few coolers to an [[apparel]], and using an [[antenna]] power them (and perhaps a [[switch]] in between to be able to toggle it on and off). |
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Except for their temperature, no further challenges should be encountered while trying to colonize them. |
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Their terrain is very similar to that of [[Terra|Terras]], just with much less water and covered with sand. |
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[[Category:Planets]] |
[[Category:Planets]] |