DelayWire is a part in the game.
It takes a time used by a configuration setting (DelayTime) to active and trigger many connected objects when interacted by triggering it.
Its appearance is a white-colored part with 2 textures on both top side and bottom side. Its color will turn red when triggered, then turn back into white.
Configuration[edit | hide all | hide | edit source]
- DelayTime(number) [0 - 360] - The time in seconds that it takes for signals to pass through this wire.
Description[edit | hide | edit source]
Similar to a regular trigger wire, but depending on the configuration will wait x seconds before the trigger signal passes through.
Trivia[edit | hide | edit source]
- DelayWire functions similar to TriggerWire because both are used as a connection between triggering parts and other parts that require triggers to function. But it has to wait, depending on its delay, to run.