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    Waste Of Space Wiki

    DelayWire: Difference between revisions

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    |title1 = {{PAGENAME}}
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    |type = {{#invoke:GetPartInfo|getField|Type}}
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    Revision as of 22:48, 22 April 2024

    DelayWire is a part in the game.

    It takes a time used by a configuration setting (DelayTime) to active and trigger many connected objects when interacted by triggering it.

    Its appearance is a white-colored part with 2 textures on both top side and bottom side. Its color will turn red when triggered, then turn back into white.

    Configuration

    • DelayTime(number) [0 - 360] - The time in seconds that it takes for signals to pass through this wire.

    Description

    Similar to a regular trigger wire, but depending on the configuration will wait x seconds before the trigger signal passes through.

    Trivia

    • DelayWire functions similar to TriggerWire because both are used as a connection between triggering parts and other parts that require triggers to function. But it has to wait, depending on its delay, to run.
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