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I don't expect any trigger signals because it would include Polysilicon, so I'll refer it normal signals. |
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{{Object |
{{Object |
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|title1 = {{PAGENAME}} |
|title1 = {{PAGENAME}} |
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|image1 = DelayWire.jpg |
|image1 = [[File:DelayWire.jpg|thumb]] |
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|type = {{#invoke:GetPartInfo|getField|Type}} |
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|type = Logic |
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|recipe |
|recipe={{#invoke:GetPartInfo|getField|Recipe}} |
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|raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}} |
|raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}} |
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|configuration={{#invoke:GetPartInfo|getField|Configuration}} |
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|malleability={{#invoke:GetPartInfo|getField|Malleability}} |
|malleability={{#invoke:GetPartInfo|getField|Malleability}} |
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|default_size={{#invoke:GetPartInfo|getField|DefaultSize}} |
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|durability={{#invoke:GetPartInfo|getField|Durability}} |
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|default_colour={{#invoke:GetPartInfo|getField|DefaultColor}} |
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|flammable={{#invoke:GetPartInfo|getField|Flammable}} |
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}} |
}} |
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'''DelayWire''' is a part in the game. |
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'''DelayWire''' is a Object that is similar to regular [[TriggerWire]], except for the time to trigger functional objects. It can be useful for [[Explosive]], and Structures like Grenades, etc. |
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It takes a time by second that is equal to the configuration setting <code>DelayTime</code> to activate and trigger connected objects when interacted with by a normal trigger signal from any triggering objects, whether it is through [[TriggerWire|trigger wires]] or not. |
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You can configure '''DelayWire''' with a hammer to change times. |
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Its appearance is a white-colored part with 2 textures on both top side and bottom side. Its color will turn red when triggered, then turn back into white. |
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==Configuration== |
==Configuration== |
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{{#invoke:GetPartInfo|getField|ConfigurationLarge}} |
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*DelayTime (in a Second, Min: 0, Max: 360) |
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==Description== |
==Description== |
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Similar to a regular trigger wire, but depending on the configuration will wait x seconds before the trigger signal passes through. |
''Similar to a regular trigger wire, but depending on the configuration will wait x seconds before the trigger signal passes through.'' |
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==Trivia== |
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*[[DelayWire]] functions similar to [[TriggerWire]] because both are used as a connection between triggering parts and other parts that require triggers to function. But it has to wait, depending on its delay, to run. |
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[[Category:Parts]] |
[[Category:Parts]] |
Latest revision as of 07:12, 9 July 2024
DelayWire is a part in the game.
It takes a time by second that is equal to the configuration setting DelayTime
to activate and trigger connected objects when interacted with by a normal trigger signal from any triggering objects, whether it is through trigger wires or not.
Its appearance is a white-colored part with 2 textures on both top side and bottom side. Its color will turn red when triggered, then turn back into white.
Configuration[edit | hide all | hide | edit source]
- DelayTime(number) [0 - 360] - The time in seconds that it takes for signals to pass through this wire.
Description[edit | hide | edit source]
Similar to a regular trigger wire, but depending on the configuration will wait x seconds before the trigger signal passes through.
Trivia[edit | hide | edit source]
- DelayWire functions similar to TriggerWire because both are used as a connection between triggering parts and other parts that require triggers to function. But it has to wait, depending on its delay, to run.