×
Create a new article
Write your page title here:
We currently have 276 articles on Waste Of Space Wiki. Type your article name above or create one of the articles listed here!



    Waste Of Space Wiki

    DelayWire: Difference between revisions

    Content added Content deleted
    No edit summary
    m (readded image)
    (3 intermediate revisions by 3 users not shown)
    Line 1: Line 1:
    {{Object
    {{Object
    |title1 = {{PAGENAME}}
    |title1 = {{PAGENAME}}
    |image1 = DelayWire.jpg
    |image1 = [[File:DelayWire.jpg|thumb]]
    |recipe = {{#invoke:GetPartInfo|getField|Recipe}}
    |type = {{#invoke:GetPartInfo|getField|Type}}
    |recipe={{#invoke:GetPartInfo|getField|Recipe}}
    |raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}}
    |raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}}
    |configuration={{#invoke:GetPartInfo|getField|Configuration}}
    |malleability={{#invoke:GetPartInfo|getField|Malleability}}
    |malleability={{#invoke:GetPartInfo|getField|Malleability}}
    |default_size={{#invoke:GetPartInfo|getField|DefaultSize}}
    |durability={{#invoke:GetPartInfo|getField|Durability}}
    |default_colour={{#invoke:GetPartInfo|getField|DefaultColor}}
    |flammable={{#invoke:GetPartInfo|getField|Flammable}}
    }}
    }}


    '''DelayWire''' is a part in the game.
    Similar to [[TriggerWire]], '''DelayWire''' is a part that has additional features, it takes a time used by a configuration setting (DelayTime) to active and trigger many connected objects when interacted by [[Button|triggering]] it. Its appearance is a white-colored part with 2 textures on both top side and bottom side. Its color will turn red when interacted, then turn back into white. It is essential for machines and other buildings.

    It takes a time used by a configuration setting (DelayTime) to active and trigger many connected objects when interacted by [[Button|triggering]] it.

    Its appearance is a white-colored part with 2 textures on both top side and bottom side. Its color will turn red when triggered, then turn back into white.


    ==Configuration==
    ==Configuration==
    Line 14: Line 24:
    ==Description==
    ==Description==
    Similar to a regular trigger wire, but depending on the configuration will wait x seconds before the trigger signal passes through.
    Similar to a regular trigger wire, but depending on the configuration will wait x seconds before the trigger signal passes through.

    ==Trivia==
    *[[DelayWire]] functions similar to [[TriggerWire]] because both are used as a connection between triggering parts and other parts that require triggers to function. But it has to wait, depending on its delay, to run.


    [[Category:Parts]]
    [[Category:Parts]]

    Revision as of 22:48, 22 April 2024

    DelayWire is a part in the game.

    It takes a time used by a configuration setting (DelayTime) to active and trigger many connected objects when interacted by triggering it.

    Its appearance is a white-colored part with 2 textures on both top side and bottom side. Its color will turn red when triggered, then turn back into white.

    Configuration

    • DelayTime(number) [0 - 360] - The time in seconds that it takes for signals to pass through this wire.

    Description

    Similar to a regular trigger wire, but depending on the configuration will wait x seconds before the trigger signal passes through.

    Trivia

    • DelayWire functions similar to TriggerWire because both are used as a connection between triggering parts and other parts that require triggers to function. But it has to wait, depending on its delay, to run.
    Cookies help us deliver our services. By using our services, you agree to our use of cookies.

    Recent changes

  • 116.111.185.163 • 6 hours ago
  • 116.111.185.163 • 6 hours ago
  • 116.111.185.163 • 6 hours ago
  • 116.111.185.163 • 7 hours ago
  • Cookies help us deliver our services. By using our services, you agree to our use of cookies.