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{{Object |
{{Object |
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|title1 = {{PAGENAME}} |
|title1 = {{PAGENAME}} |
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|image1 = DelayWire.jpg |
|image1 = [[File:DelayWire.jpg|thumb]] |
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|type = {{#invoke:GetPartInfo|getField|Type}} |
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|recipe={{#invoke:GetPartInfo|getField|Recipe}} |
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|raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}} |
|raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}} |
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|configuration={{#invoke:GetPartInfo|getField|Configuration}} |
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|malleability={{#invoke:GetPartInfo|getField|Malleability}} |
|malleability={{#invoke:GetPartInfo|getField|Malleability}} |
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|default_size={{#invoke:GetPartInfo|getField|DefaultSize}} |
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|durability={{#invoke:GetPartInfo|getField|Durability}} |
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|default_colour={{#invoke:GetPartInfo|getField|DefaultColor}} |
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|flammable={{#invoke:GetPartInfo|getField|Flammable}} |
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}} |
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'''DelayWire''' is a part in the game. |
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Similar to [[TriggerWire]], '''DelayWire''' is a part that has additional features, it takes a time used by a configuration setting (DelayTime) to active and trigger many connected objects when interacted by [[Button|triggering]] it. Its appearance is a white-colored part with 2 textures on both top side and bottom side. Its color will turn red when interacted, then turn back into white. It is essential for machines and other buildings. |
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It takes a time used by a configuration setting (DelayTime) to active and trigger many connected objects when interacted by [[Button|triggering]] it. |
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Its appearance is a white-colored part with 2 textures on both top side and bottom side. Its color will turn red when triggered, then turn back into white. |
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==Configuration== |
==Configuration== |
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==Description== |
==Description== |
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Similar to a regular trigger wire, but depending on the configuration will wait x seconds before the trigger signal passes through. |
Similar to a regular trigger wire, but depending on the configuration will wait x seconds before the trigger signal passes through. |
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==Trivia== |
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*[[DelayWire]] functions similar to [[TriggerWire]] because both are used as a connection between triggering parts and other parts that require triggers to function. But it has to wait, depending on its delay, to run. |
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[[Category:Parts]] |
[[Category:Parts]] |
Revision as of 22:48, 22 April 2024
DelayWire is a part in the game.
It takes a time used by a configuration setting (DelayTime) to active and trigger many connected objects when interacted by triggering it.
Its appearance is a white-colored part with 2 textures on both top side and bottom side. Its color will turn red when triggered, then turn back into white.
Configuration
- DelayTime(number) [0 - 360] - The time in seconds that it takes for signals to pass through this wire.
Description
Similar to a regular trigger wire, but depending on the configuration will wait x seconds before the trigger signal passes through.
Trivia
- DelayWire functions similar to TriggerWire because both are used as a connection between triggering parts and other parts that require triggers to function. But it has to wait, depending on its delay, to run.