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    Waste Of Space Wiki

    DelayWire: Difference between revisions

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    {{Object
    {{Object
    |title1 = {{PAGENAME}}
    |title1 = {{PAGENAME}}
    |image1 = DelayWire.jpg
    |image1 = [[File:DelayWire.jpg|thumb]]
    |recipe = {{#invoke:GetPartInfo|getField|Recipe}}
    |type = {{#invoke:GetPartInfo|getField|Type}}
    |recipe={{#invoke:GetPartInfo|getField|Recipe}}
    |raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}}
    |raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}}
    |configuration={{#invoke:GetPartInfo|getField|Configuration}}
    |malleability={{#invoke:GetPartInfo|getField|Malleability}}
    |malleability={{#invoke:GetPartInfo|getField|Malleability}}
    |default_size={{#invoke:GetPartInfo|getField|DefaultSize}}
    |durability={{#invoke:GetPartInfo|getField|Durability}}
    |default_colour={{#invoke:GetPartInfo|getField|DefaultColor}}
    |flammable={{#invoke:GetPartInfo|getField|Flammable}}
    }}
    }}


    '''DelayWire''' is a part in the game.
    Similar to [[TriggerWire]], '''DelayWire''' is a part that has additional features, it takes a time used by a configuration setting (DelayTime) to active and trigger many connected objects when interacted by [[Button|triggering]] it. Its appearance is a white-colored part with 2 textures on both top side and bottom side. Its color will turn red when interacted, then turn back into white. It is essential for machines and other buildings.

    It takes a time used by a configuration setting (DelayTime) to active and trigger many connected objects when interacted by [[Button|triggering]] it.

    Its appearance is a white-colored part with 2 textures on both top side and bottom side. Its color will turn red when triggered, then turn back into white.


    ==Configuration==
    ==Configuration==
    Line 14: Line 24:
    ==Description==
    ==Description==
    Similar to a regular trigger wire, but depending on the configuration will wait x seconds before the trigger signal passes through.
    Similar to a regular trigger wire, but depending on the configuration will wait x seconds before the trigger signal passes through.

    ==Trivia==
    *[[DelayWire]] functions similar to [[TriggerWire]] because both are used as a connection between triggering parts and other parts that require triggers to function. But it has to wait, depending on its delay, to run.


    [[Category:Parts]]
    [[Category:Parts]]
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