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{{Object
|title1 = {{PAGENAME}}
|image1 = [[File:DelayWire.jpg|thumb]]
|
|recipe={{#invoke:GetPartInfo|getField|Recipe}}
|raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}}
|configuration={{#invoke:GetPartInfo|getField|Configuration}}
|malleability={{#invoke:GetPartInfo|getField|Malleability}}
|default_size={{#invoke:GetPartInfo|getField|DefaultSize}}
|durability={{#invoke:GetPartInfo|getField|Durability}}
|default_colour={{#invoke:GetPartInfo|getField|DefaultColor}}
|flammable={{#invoke:GetPartInfo|getField|Flammable}}
}}
'''DelayWire''' is a part in the game.
It takes a time used by a configuration setting (DelayTime) to active and trigger many connected objects when interacted by [[Button|triggering]] it.
Its appearance is a white-colored part with 2 textures on both top side and bottom side. Its color will turn red when triggered, then turn back into white.
==Configuration==
{{#invoke:GetPartInfo|getField|ConfigurationLarge}}
==Description==
Similar to a regular trigger wire, but depending on the configuration will wait x seconds before the trigger signal passes through.
==Trivia==
*[[DelayWire]] functions similar to [[TriggerWire]] because both are used as a connection between triggering parts and other parts that require triggers to function. But it has to wait, depending on its delay, to run.
[[Category:Parts]]
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Revision as of 22:48, 22 April 2024
DelayWire is a part in the game.
It takes a time used by a configuration setting (DelayTime) to active and trigger many connected objects when interacted by triggering it.
Its appearance is a white-colored part with 2 textures on both top side and bottom side. Its color will turn red when triggered, then turn back into white.
Configuration
- DelayTime(number) [0 - 360] - The time in seconds that it takes for signals to pass through this wire.
Description
Similar to a regular trigger wire, but depending on the configuration will wait x seconds before the trigger signal passes through.
Trivia
- DelayWire functions similar to TriggerWire because both are used as a connection between triggering parts and other parts that require triggers to function. But it has to wait, depending on its delay, to run.