DelayWire is a part in the game.
It takes a time by second that is equal to the configuration setting DelayTime
to activate and trigger connected objects when interacted with by trigger signals from triggering objects, whether it is through trigger wires or not.
Its appearance is a white-colored part with 2 textures on both top side and bottom side. Its color will turn red when triggered, then turn back into white.
Configuration
- DelayTime(number) [0 - 360] - The time in seconds that it takes for signals to pass through this wire.
Description
Similar to a regular trigger wire, but depending on the configuration will wait x seconds before the trigger signal passes through.
Trivia
- DelayWire functions similar to TriggerWire because both are used as a connection between triggering parts and other parts that require triggers to function. But it has to wait, depending on its delay, to run.