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I don't expect any trigger signals because it would include Polysilicon, so I'll refer it normal signals. |
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'''DelayWire''' is a part in the game. |
'''DelayWire''' is a part in the game. |
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It takes a time by second that is equal to the configuration setting <code>DelayTime</code> to activate and trigger connected objects when interacted with by |
It takes a time by second that is equal to the configuration setting <code>DelayTime</code> to activate and trigger connected objects when interacted with by a normal trigger signal from any triggering objects, whether it is through [[TriggerWire|trigger wires]] or not. |
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Its appearance is a white-colored part with 2 textures on both top side and bottom side. Its color will turn red when triggered, then turn back into white. |
Its appearance is a white-colored part with 2 textures on both top side and bottom side. Its color will turn red when triggered, then turn back into white. |
Latest revision as of 07:12, 9 July 2024
DelayWire is a part in the game.
It takes a time by second that is equal to the configuration setting DelayTime
to activate and trigger connected objects when interacted with by a normal trigger signal from any triggering objects, whether it is through trigger wires or not.
Its appearance is a white-colored part with 2 textures on both top side and bottom side. Its color will turn red when triggered, then turn back into white.
Configuration[edit | hide all | hide | edit source]
- DelayTime(number) [0 - 360] - The time in seconds that it takes for signals to pass through this wire.
Description[edit | hide | edit source]
Similar to a regular trigger wire, but depending on the configuration will wait x seconds before the trigger signal passes through.
Trivia[edit | hide | edit source]
- DelayWire functions similar to TriggerWire because both are used as a connection between triggering parts and other parts that require triggers to function. But it has to wait, depending on its delay, to run.