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    Waste Of Space Wiki

    Defending Yourself: Difference between revisions

    Content deleted Content added
    →‎Defense: fixing an error in spelling (replacing u with you)
    undid turret-related revisions (please see talk page), rewrote hiding as defense
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    The offensive capabilities of your base are essential to its survival; even an incredibly well protected base will eventually fall to an attacker if it can not fight back. Remember though that offense and defense go hand-in-hand and complement each other; you should not ignore either as they are both important.
    The offensive capabilities of your base are essential to its survival; even an incredibly well protected base will eventually fall to an attacker if it can not fight back. Remember though that offense and defense go hand-in-hand and complement each other; you should not ignore either as they are both important.
    ===='''Turrets'''====
    ===='''Turrets'''====
    [[Turrets]] are essential to the offensive capabilities of your base; they are by far the most effective to defend your base from unwanted visitors. They come in different shapes and sizes; from small turrets designed to kill players, to large [[Railgun|railguns]] designed for taking down ships from far away. Once you understand a basic [[Turrets|turret's]] design though, you should be able to make them all. We'll cover the basic [[gyro]] and hinge [[Turrets|turret]] here.
    [[Turrets]] are essential to the offensive capabilities of your base; they are by far the most effective to defend your base from unwanted visitors. They come in different shapes and sizes; from small turrets designed to kill players, to large [[Railgun|railguns]] designed for taking down ships from far away. Once you understand a basic [[Turrets|turret's]] design though, you should be able to make them all.
    =====Constructing a basic turret=====
    =====Constructing a basic turret=====
    To begin, you'll want to understand the principle of the basic [[Turrets|turret]] design. The graphic attached below outlines all the parts of a minimal gyro design, without any weapons attached;[[File:Turret.png|center|thumb|792x792px|Antennas are not included in the graphic as to make it cleaner. Simply put one on the gyro if you are building this.]]A basic [[Turrets|turret]] only requires two degrees of freedom; it must be able to rotate around the X and Z axes. You can choose to include an additional hinge to give it a third degree of freedom, though this won't really do much as it'll just allow the turret to roll. To allow the turret to rotate around axes, you should use hinges or [[Motor|motors]]. They're both comparable and don't really have many benefits over one another, so its advised to just use hinges as they can be placed on any part making them less expensive.
    To begin, you'll want to understand the principle behind the basic [[Turrets|turret]] design. The graphic attached below outlines all the parts of a basic [[Turrets|turret]] design;
    [[File:Easy turret.png|center|thumb|792x792px|A example of functioning turret]]
    A basic [[Turrets|turret]] only requires only cjoint rope and gyro to function.


    Step 1 Cjoint gyro to piece of iron.


    When building a [[Turrets|turret]], you should also make sure that everything that enough space to rotate about by ensuring your support is long enough, that the [[gyro]] is centered (you can achieve this by placing a block on the Z axis hinge and resizing it until the [[gyro]] is centered when attached to it). It's also good practice to configure your [[Gyro|gyro's]] MaxTorque; this prevents it from randomly breaking and flinging the turret.
    Step 2 Power gyro and click when seeked trigger.

    Step 3 Put guns.

    Step 4 Put transporter.

    Step 5 Config to AllExcept Name and put few turrets with Radar Warhead.

    DONT PUT TURRETS ON UR BASE put them in center and around map or ur base will be found.

    On starters u can put them above your base so they wont damage your base and make it easier to kill bombers and people.


    When building a [[Turrets|turret]], you should also make sure that it wont target your own buildings


    You can attach anything you'd really like to this base; [[Spotlight|lights]], [[Gun|guns]], [[Laser|lasers]], or even a [[microcontroller]] which will control the [[gyro]], allowing you to make more accurate [[turrets]].
    You can attach anything you'd really like to this base; [[Spotlight|lights]], [[Gun|guns]], [[Laser|lasers]], or even a [[microcontroller]] which will control the [[gyro]], allowing you to make more accurate [[turrets]].
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    ===Defense===
    ===Defense===
    A good base not only has strong offenses, but good defenses too. Without defenses, your offensive measures would prove insufficient as an attacker could easily disable them and destroy your base. Defenses are a lot easier to set up than offenses; most of the defensive measures here only really come down to powering a part and configuring it to your liking.
    A good base not only has strong offenses, but good defenses too. Without defenses, your offensive measures would prove insufficient as an attacker could easily disable them and destroy your base. Defenses are a lot easier to set up than offenses; most of the defensive measures here only really come down to powering a part and configuring it to your liking.





    '''Hide your base'''
    '''Hide your base'''

    [[File:Hidden base example.png|thumb|Example how you should hide extractors in mountains dont forget to put roof.]]
    Best defense is to hide your base so enemy wont find it.
    Best defense is to hide your base so enemy wont find it.
    Its recommended to hide in mountains and make your base look like part of mountain.
    Its recommended to hide in mountains and make your base look like part of mountain.
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    Another option is setting up physical defenses around your [[Bin|bins]]. This will prevent griefers from getting close enough to be able to craft from them.
    Another option is setting up physical defenses around your [[Bin|bins]]. This will prevent griefers from getting close enough to be able to craft from them.

    ==== Hiding your base ====
    Your base cannot be attacked if it is not found beforehand. Hiding it away in mountains or in tree canopies should provide protection from basic visual detection. More thorough protection can be achieved by hiding far away from the planet's center or in deep water, and by using [[SoundMuffler|SoundMufflers]] for machinery. Additionally, putting [[VehicleSeat|VehicleSeats]] is advisable as it will guard against [[Radar]] detection.

    Great care should also be taken when setting up offensive structures while employing hiding. If not set up properly they may alert otherwise unsuspecting attackers.

    ====Inhospitable conditions and inconspicuous coordinates====
    ====Inhospitable conditions and inconspicuous coordinates====
    Having your base on an inhospitable [[Planets|planet]] is a good way to ward off any griefers. The hotter; the better. Cold temperatures are fine too, but hot planets will generally work better as they'll set any unprepared griefer's ship on fire. Along with temperature, look for an unbreathable atmosphere, this will make sure anyone without an [[AirSupply]] quickly suffocates; this, along with temperature, will make griefing on foot downright impossible. Another option is to just have a space base located at some random coordinates.
    Having your base on an inhospitable [[Planets|planet]] is a good way to ward off any griefers. The hotter; the better. Cold temperatures are fine too, but hot planets will generally work better as they'll set any unprepared griefer's ship on fire. Along with temperature, look for an unbreathable atmosphere, this will make sure anyone without an [[AirSupply]] quickly suffocates; this, along with temperature, will make griefing on foot downright impossible. Another option is to just have a space base located at some random coordinates.
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