This object allows for other objects to be activated or disabled by user input. By default, the button is set to have no keybind input and can only be clicked by the mouse. It also has two different variations: the WirelessButton and the FingerprintSensor.
Keybinds
Adjusting the button to have a keybind will allow the button to exclusively only work from that keybind. It must be attached to a vehicle seat for it to function.
The button has 3 different configurable modes which change its keybinding behavior.
- Mode 0: default behavior, triggers attached parts when the configured key is pressed
- Mode 1: triggers attached parts when the configured key is pressed and then released
- Mode 2: triggers attached parts when first pressed, and triggers them again when the key is released
In-game description
"Sends trigger signals when clicked by a player. When connected to a seat and the input key is configured/configureed, the player sitting in the seat can activate the button by pressing the corresponding key. TriggerMode 0: Trigger on key down TriggerMode 1: Trigger on key up TriggerMode 2: Trigger on key down and key up"
Misc.
Configuration
- KeyInput
- TriggerMode