No edit summary |
Separate 2 pages from this page. |
||
Line 17: | Line 17: | ||
{{#invoke:GetPartInfo|getField|Description}} |
{{#invoke:GetPartInfo|getField|Description}} |
||
== |
== Misc.== |
||
⚫ | |||
{{Object |
|||
*KeyInput |
|||
|title1 = WirelessButton |
|||
*TriggerMode |
|||
|image1 = WirelessButton.jpg |
|||
|type = Logic |
|||
|uses = Click to trigger from any distances of players. |
|||
|recipe = {{#invoke:GetPartInfo|getField|Recipe|WirelessButton}} |
|||
|raw_recipe = {{#invoke:GetPartInfo|getField|Raw recipe|WirelessButton}} |
|||
|malleability = {{#invoke:GetPartInfo|getField|Malleability|WirelessButton}} |
|||
}} |
|||
The WirelessButton (formerly known as '''PsiSwitch''' for replacement update) is similiar to the regular button, except it cannot be used with a [[VehicleSeat|vehicle seat]] to create keybinds, and it can be clicked by any player from any distance. |
|||
=== In-game description === |
|||
{{#invoke:GetPartInfo|getField|Description|WirelessButton}} |
|||
===Misc.=== |
|||
⚫ | |||
*Cannot be configured |
|||
== FingerprintSensor == |
|||
{{Object |
|||
|title1 = FingerprintSensor |
|||
|image1 = FingerprintSensor.jpg |
|||
|type = Logic |
|||
|uses = Trigger an Object by clicking for players who have to access to it by configuration |
|||
|recipe = {{#invoke:GetPartInfo|getField|Recipe|FingerprintSensor}} |
|||
|raw_recipe = {{#invoke:GetPartInfo|getField|Raw recipe|FingerprintSensor}} |
|||
|malleability = {{#invoke:GetPartInfo|getField|Malleability|Malleability}} |
|||
}} |
|||
The FingerprintSensor functions nearly identically to the regular button, except it can only be clicked by the usernames listed in its configuration, and players who locked it. Additionally, it cannot be used for keybinding with [[VehicleSeat|vehicle seats]]. |
|||
=== In-game description === |
|||
{{#invoke:GetPartInfo|getField|Description|FingerprintSensor}} |
|||
===Misc.=== |
|||
====Configuration==== |
|||
*AllowedPlayers |
|||
==Gallery== |
|||
[[File:PsiSwitch.jpg|thumb|left|PsiSwitch in Tutorial, replaced by renamed one (WirelessButton)]] |
|||
[[Category:Parts]] |
[[Category:Parts]] |
Revision as of 14:11, 26 January 2022
This object allows for other objects to be activated or disabled by user input. By default, the button is set to have no keybind input and can only be clicked by the mouse. It also has two different variations: the WirelessButton and the FingerprintSensor.
Keybinds
Adjusting the button to have a keybind will allow the button to exclusively only work from that keybind. It must be attached to a vehicle seat for it to function.
The button has 3 different configurable modes which change its keybinding behavior.
- Mode 0: default behavior, triggers attached parts when the configured key is pressed
- Mode 1: triggers attached parts when the configured key is pressed and then released
- Mode 2: triggers attached parts when first pressed, and triggers them again when the key is released
In-game description
"Sends trigger signals when clicked by a player. When connected to a seat and the input key is configured/configureed, the player sitting in the seat can activate the button by pressing the corresponding key. TriggerMode 0: Trigger on key down TriggerMode 1: Trigger on key up TriggerMode 2: Trigger on key down and key up"
Misc.
Configuration
- KeyInput
- TriggerMode