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    Building A Ship: Difference between revisions

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    m (grammar, we -> you)
    m (True, but this is about building a starter ship. Strictly speaking, many other "mandatory components" listed here are actually optional. However, a good startership simply can't work without them.)
     
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    To build a space-worthy ship, you will first need some essential components. Assuming you have set up a factory on a starter planet, these shouldn't be a problem to make:
    To build a space-worthy ship, you will first need some essential components. Assuming you have set up a factory on a starter planet, these shouldn't be a problem to make:


    '''<big>Necessary components</big>'''
    '''<big>Mandatory components</big>'''

    *[[HyperDrive]] - Allows you to travel faster than light. It is important for traversing around the universe. You will be unable to go to other regions <small>''(excluding planets and their orbit if you are in either of the two)''</small> without it.
    *[[StarMap]] - Important for navigating around the universe. It will allow you to view your surroundings (nearby stars and your solar system).
    *[[AirSupply]] - Provides oxygen for you to breathe. Remember; you can't breathe in space! Without this component, you would quickly suffocate in the void of space, or in planets without a breathable atmosphere.
    *[[VehicleSeat]] - The vehicle seat allows you to control your ship by rotating it. You can configure it to use the mouse, or WASD + Q/E; whichever you prefer.
    *[[SpawnPoint]] - Allows you to spawn back at your ship after dying. '''Make sure that it is locked.'''
    *A [[:Category:Propulsion|propulsion device]] - You can choose between a [[Rocket]], [[IonRocket]], or a [[Thruster]]. Make sure to provide sufficient [[Cooler|cooling]] while they are active, as they generate heat.


    *[[HyperDrive]] - Allows you to travel faster than light. It is important for traversing around the universe as you will be unable to go to other sectors <small>''(excluding planets and their orbit if you are in either of the two)''</small> without it.
    *[[StarMap]] - Important for navigating around the universe. It allows you to view your surroundings (nearby stars and your solar system).
    *[[AirSupply]] - Provides oxygen for you to breathe. Remember; you can't breathe in space! Without this component, you would quickly suffocate in the void of space or in planets without a breathable atmosphere.
    *[[VehicleSeat]] - The vehicle seat allows you to control your ship by rotating it. You can configure it to use the mouse, or WASD + Q/E: whichever you prefer.
    *[[SpawnPoint]] - Allows you to spawn back at your ship after dying. '''Make sure that it is locked.''' <!-- tl;dr: this is a white lie.
    Yes, spawn points are optional. they're listed here as mandatory however because cheaping out on one is absolutely not a good idea and if starters saw this in optional components they'd likely think to themselves: "eh, whatever. I won't die anyways, right?" only to do exactly that and not be able to recover their ship. While not true this makes the guide much better so it's worth-it-ish I suppose? -->
    *A [[:Category:Propulsion|propulsion device]] - You can choose between a [[rocket]], an [[IonRocket]], or a [[thruster]].
    ** Ensure that sufficient [[Cooler|cooling]] is provided while they are active as they generate heat. An IonRocket requires 2 coolers of <u>default size</u>, while a rocket requires 3. The cooling requirements of a thruster depend on its size, with the amount of coolers (of <u>default size</u>) you'll need being equal to <code>(0.025×V)÷20</code><!-- experimentally obtained. breaks down for really small values (the equation governing heat output is actually hyperbolic but can be safely approximated as linear for realistic values) so rounding to the nearest decimal is instructed in the guide. -->, with V being equal to the volume of the thruster (its x, y, and z sizes multiplied together). Round the number you get to the nearest integer (or half-integer, but no less).
    ** '''If you are using non-default-sized coolers:''' multiply the number of coolers you get by following the above instructions by 20 (this is the required amount of cooling), then see the [[cooler]] page for the formula which you can use to calculate the cooling amount of your coolers. Adjust the size and or number of your coolers until their cumulative cooling amount is approximately equal to the required cooling amount.
    *[[Anchor]] - Allows you to anchor your ship, which makes it immovable


    <big>'''Optional components'''</big>
    <big>'''Optional components'''</big>


    *[[GravityGenerator]] - Provides gravity in space, without it you will not fall down. It is highly recommended, but optional.
    *[[GravityGenerator]] - Provides gravity in space. Without it you will not fall down.
    *[[Telescope]] - The telescope allows you to view the properties of [[planets]]. It's recommended so you know the conditions of the planet you are entering, and its [[resources]].
    *[[Telescope]] - The telescope allows you to view the properties of [[:Category:Planets|planets]] and [[:Category:Celestial Bodies|celestial bodies]]. Useful so you know the conditions of the planets you are entering, and their [[resources]].
    *[[StudAligner]] - Stud aligns your ship, snapping it to integer coordinates and aligning it to the grid (making it level). Not being stud-aligned while working on core parts (e.g. the baseplate) of your ship may cause catastrophic results. It's also good practice to stud align before leaving the game (See the [[StudAligner]] page for more detail).
    *[[Anchor]] - Allows you to anchor your ship, which makes it immovable.
    *[[Seat]] - If anyone else is coming with you, they will ('''as will you:''' don't forget to do this or you ship '''will''' warp away without you) need to sit down before you use the HyperDrive. As only one person at a time can control a ship, they'll need a regular seat instead of a VehicleSeat. <br />
    *[[StudAligner]] - Useful to stud align your ship. It's recommended you stud align before working on your ship.




    The ship you'll build following this guide uses all of these components. Go ahead and craft them. Once you are done, return to this wiki page.
    The ship you'll build following this guide uses all of these components (except the seat, unless you're with someone else): both mandatory and optional. The total raw material cost will vary depending on what you decide to put on your ship; to give you a good idea of roughly how much of every resource you'll need, the total raw material costs for the ship you'd build if you were to follow this tutorial to the letter are:


    * 1122 [[quartz]]
    ===Building the ship ===
    '''<big>⚠️</big>''' <u>'''<big>Before crafting anything, always make sure to lock nearby, so you don't accidentally use your ship's parts</big>'''</u> '''<big>⚠️</big>'''


    * 708 [[iron]]
    * 649 [[copper]]
    * 240 [[silicon]]
    * 25 [[glass]]
    * 22 [[sulfur]]
    * 11 [[stone]]
    * 6 [[grass]]
    * 5 [[flint]]
    * 3 [[wood]]


    To begin, try to find a large, open clearing near your base. It'll be easier to lift off if there are no obstructions; especially if your ship has large wings to house [[SolarPanel|solar panels]].



    After you've found a suitable spot to build your ship at, begin by placing a small pillar. You will place our ship's base on it. If the base was on the ground, you wouldn't be able to unweld it later. For the material, [[grass]] or [[sand]] is fine; it just needs to be a few studs high. To this, attach and resize a piece of [[iron]] which will serve as the baseplate for your ship.
    Given you have enough resources, go ahead and craft all of the components listed at the beginning of this guide.

    Once you are done crafting all of the components, return to this wiki page. Note you'll also be crafting some more less ship-specific components later. These are inexpensive though, so they shouldn't be a problem to make even if you'll low on resources after crafting the above components.

    ===Building the ship ===
    <span style="color:#FF7527; background:#080909">''' ! Before crafting anything <u>always</u> make sure <u>all</u> of your ship's parts are locked so you do not accidentally use them for crafting ! '''</span>

    To begin, try to find a large, open clearing near your base. It'll be easier to lift off if there are no obstructions: especially if your ship has large wings to house [[SolarPanel|solar panels]].

    After you've found a suitable spot to build your ship at, begin by placing a small pillar. You will place your ship's base on it. If the base was on the ground, you wouldn't be able to unweld it later. For the material, [[grass]] or [[sand]] is fine: it just needs to be a few studs high. To this, attach and resize a piece of [[iron]] which will serve as the baseplate for your ship. The baseplate should be fairly large, about 20x40 studs in width and breadth.


    [[File:StartershipBuilding1.png|center|frameless|894x894px]]
    [[File:StartershipBuilding1.png|center|frameless|894x894px]]




    For your ship to operate, it will need a source of power. We will use [[PowerCell|PowerCells]] to store it. One PowerCell should be enough; however, in this example 2 will be used. Craft them, and place them onto the ship.
    For your ship to operate, it will need a source of power. It'll use [[PowerCell|PowerCells]] to store it. One PowerCell should be enough; however, in this guide, 2 will be used. Craft them, and place them onto the ship.


    [[File:StartershipBuilding2.png|center|frameless|900x900px]]
    [[File:StartershipBuilding2.png|center|frameless|900x900px]]
    Line 41: Line 61:




    You will now set up controls and life support. Craft 2 [[Switch|Switches]], 3 [[Button|Buttons]], 2 [[Antenna|Antennae]] and 1 [[Polysilicon]].
    You will now set up the controls and life support. Craft 2 [[Switch|switches]], 3 [[Button|buttons]], 2 [[Antenna|antennae]] and 1 [[polysilicon]].


    Grab the [[VehicleSeat]] you already crafted, placing it onto the front of the ship.
    Grab the [[VehicleSeat]] you already crafted, placing it onto the front of the ship.


    Attach the buttons to the VehicleSeat, and configure their KeyInput (the keybinding you'll use to activate them). Set it to whatever you prefer.
    Attach the buttons to the VehicleSeat and configure their KeyInput (the keybinding you'll use to activate them). Set it to whatever you prefer.


    Attach the switches to your power cells. On one of them, place your life support ([[AirSupply]] and [[GravityGenerator]]). On the other, you should place your propulsion device and [[Cooler|coolers]]. Attach an antenna to the button you'll use for toggling your engines on and off. Attach the piece of polysilicon (cofigure it to be FlipFlop) to the switch used for your engines, then attach the second antenna to it.
    Attach the switches to your power cells. On one of them, place your life support ([[AirSupply]] and [[GravityGenerator]]). On the other, you should place your propulsion device and [[Cooler|coolers]]. Attach an antenna to the button you'll use for toggling your engines on and off. Attach the piece of polysilicon (cofigure it to be FlipFlop) to the switch used for your engines, then attach the second antenna to it. You should also configure the antennas to use a unique ID, as others may otherwise mess with your ship.


    Connect your [[StudAligner]] and [[Anchor]] to the other 2 buttons.
    Connect your [[StudAligner]] and [[anchor]] to the other 2 buttons.


    [[File:StartershipBuilding3.png|center|frameless|893x893px]]
    [[File:StartershipBuilding3.png|center|frameless|893x893px]]


    You only need to place a few more components. First, place your [[Telescope]] and [[StarMap]]; after that, your [[HyperDrive]]. These can be wherever you prefer. Activating the [[HyperDrive]] will require a button. Craft one, and place it on the [[HyperDrive]].


    You only need to place a few more components. First, place your [[telescope]] and [[StarMap]]; after that, your [[HyperDrive]]. These can be wherever you prefer. Activating the [[HyperDrive]] will require a button. Craft one, and place it onto the [[HyperDrive]].
    You should now ensure that they are getting power. If possible, connect them to '''<big>both</big>''' PowerCells. You may want to have your navigation systems on a [[switch]], as they use power. You should also craft and place a [[SpawnPoint|spawn]] on your ship. If you don't like seeing it, you can always place it right below your base plate. You'll still spawn on top.

    You should now ensure that they are getting power. If possible, connect them to '''<big>both</big>''' PowerCells. You may want to have your navigation systems on a [[switch]] as they use power. You should also craft and place a [[SpawnPoint|spawn]] on your ship. If you don't like seeing it, you can always place it right below your base plate. You'll still spawn on top.


    [[File:StartershipBuilding4.png|center|895x895px|thumb|Note there is an instrument attached to the PowerCells in this example to display the ship's total power. This is completely optional.]]
    [[File:StartershipBuilding4.png|center|895x895px|thumb|Note there is an instrument attached to the PowerCells in this example to display the ship's total power. This is completely optional.]]
    Line 68: Line 89:
    <big>'''Hooray 🎉!'''</big> You've built your first ship! All that's left to do now is to charge, and then reach for the [[:Category:Celestial Bodies|stars]]! If you have any [[resources]] left at your base, you should pack those onto your ship. Don't forget to turn on your life support systems before going into space.
    <big>'''Hooray 🎉!'''</big> You've built your first ship! All that's left to do now is to charge, and then reach for the [[:Category:Celestial Bodies|stars]]! If you have any [[resources]] left at your base, you should pack those onto your ship. Don't forget to turn on your life support systems before going into space.


    Once you feel you're ready to depart, remove the pillar you built your ship on, turn on your engines, and point your newly built ship at the sky. You will eventually reach the [[Planets|planet's]] orbit. From there, your next goal should be to find a suitable [[Planets|planet]] to [[Building A Base|build a base]] on. Consult [[Finding A Planet]] for more details.
    Once you feel you're ready to depart, remove the pillar you've just built your ship on, turn on your engines, and point your newly built ship at the sky. You will eventually reach the [[Planets|planet's]] orbit. From there, your next goal should be to find a suitable [[Planets|planet]] to [[Building A Base|build a base]] on. Consult [[Finding A Planet]] for more details.


    [[File:StartershipTakeoff.png|frameless|973x973px|center]]
    [[File:StartershipTakeoff.png|frameless|973x973px|center]]

    Latest revision as of 06:21, 2 July 2024

    Building a starter ship

    To build a space-worthy ship, you will first need some essential components. Assuming you have set up a factory on a starter planet, these shouldn't be a problem to make:

    Mandatory components

    • HyperDrive - Allows you to travel faster than light. It is important for traversing around the universe as you will be unable to go to other sectors (excluding planets and their orbit if you are in either of the two) without it.
    • StarMap - Important for navigating around the universe. It allows you to view your surroundings (nearby stars and your solar system).
    • AirSupply - Provides oxygen for you to breathe. Remember; you can't breathe in space! Without this component, you would quickly suffocate in the void of space or in planets without a breathable atmosphere.
    • VehicleSeat - The vehicle seat allows you to control your ship by rotating it. You can configure it to use the mouse, or WASD + Q/E: whichever you prefer.
    • SpawnPoint - Allows you to spawn back at your ship after dying. Make sure that it is locked.
    • A propulsion device - You can choose between a rocket, an IonRocket, or a thruster.
      • Ensure that sufficient cooling is provided while they are active as they generate heat. An IonRocket requires 2 coolers of default size, while a rocket requires 3. The cooling requirements of a thruster depend on its size, with the amount of coolers (of default size) you'll need being equal to (0.025×V)÷20, with V being equal to the volume of the thruster (its x, y, and z sizes multiplied together). Round the number you get to the nearest integer (or half-integer, but no less).
      • If you are using non-default-sized coolers: multiply the number of coolers you get by following the above instructions by 20 (this is the required amount of cooling), then see the cooler page for the formula which you can use to calculate the cooling amount of your coolers. Adjust the size and or number of your coolers until their cumulative cooling amount is approximately equal to the required cooling amount.
    • Anchor - Allows you to anchor your ship, which makes it immovable

    Optional components

    • GravityGenerator - Provides gravity in space. Without it you will not fall down.
    • Telescope - The telescope allows you to view the properties of planets and celestial bodies. Useful so you know the conditions of the planets you are entering, and their resources.
    • StudAligner - Stud aligns your ship, snapping it to integer coordinates and aligning it to the grid (making it level). Not being stud-aligned while working on core parts (e.g. the baseplate) of your ship may cause catastrophic results. It's also good practice to stud align before leaving the game (See the StudAligner page for more detail).
    • Seat - If anyone else is coming with you, they will (as will you: don't forget to do this or you ship will warp away without you) need to sit down before you use the HyperDrive. As only one person at a time can control a ship, they'll need a regular seat instead of a VehicleSeat.


    The ship you'll build following this guide uses all of these components (except the seat, unless you're with someone else): both mandatory and optional. The total raw material cost will vary depending on what you decide to put on your ship; to give you a good idea of roughly how much of every resource you'll need, the total raw material costs for the ship you'd build if you were to follow this tutorial to the letter are:


    Given you have enough resources, go ahead and craft all of the components listed at the beginning of this guide.

    Once you are done crafting all of the components, return to this wiki page. Note you'll also be crafting some more less ship-specific components later. These are inexpensive though, so they shouldn't be a problem to make even if you'll low on resources after crafting the above components.

    Building the ship

     ! Before crafting anything always make sure all of your ship's parts are locked so you do not accidentally use them for crafting ! 

    To begin, try to find a large, open clearing near your base. It'll be easier to lift off if there are no obstructions: especially if your ship has large wings to house solar panels.

    After you've found a suitable spot to build your ship at, begin by placing a small pillar. You will place your ship's base on it. If the base was on the ground, you wouldn't be able to unweld it later. For the material, grass or sand is fine: it just needs to be a few studs high. To this, attach and resize a piece of iron which will serve as the baseplate for your ship. The baseplate should be fairly large, about 20x40 studs in width and breadth.


    For your ship to operate, it will need a source of power. It'll use PowerCells to store it. One PowerCell should be enough; however, in this guide, 2 will be used. Craft them, and place them onto the ship.


    You will now set up the controls and life support. Craft 2 switches, 3 buttons, 2 antennae and 1 polysilicon.

    Grab the VehicleSeat you already crafted, placing it onto the front of the ship.

    Attach the buttons to the VehicleSeat and configure their KeyInput (the keybinding you'll use to activate them). Set it to whatever you prefer.

    Attach the switches to your power cells. On one of them, place your life support (AirSupply and GravityGenerator). On the other, you should place your propulsion device and coolers. Attach an antenna to the button you'll use for toggling your engines on and off. Attach the piece of polysilicon (cofigure it to be FlipFlop) to the switch used for your engines, then attach the second antenna to it. You should also configure the antennas to use a unique ID, as others may otherwise mess with your ship.

    Connect your StudAligner and anchor to the other 2 buttons.


    You only need to place a few more components. First, place your telescope and StarMap; after that, your HyperDrive. These can be wherever you prefer. Activating the HyperDrive will require a button. Craft one, and place it onto the HyperDrive.

    You should now ensure that they are getting power. If possible, connect them to both PowerCells. You may want to have your navigation systems on a switch as they use power. You should also craft and place a spawn on your ship. If you don't like seeing it, you can always place it right below your base plate. You'll still spawn on top.

    Note there is an instrument attached to the PowerCells in this example to display the ship's total power. This is completely optional.


    The only remaining step is to power it! SolarPanels are used in this guide, as they are relatively cheap and require no upkeep. This makes them a great choice for your first ship. Other sources of power would also work, though.

    Simply connect some SolarPanels to your PowerCells using wires. You'll want at least 6 or so, though more is advisable if you can afford it. Make sure they are resized to their maximum size for the best power output.

    Where to go from here

    Hooray 🎉! You've built your first ship! All that's left to do now is to charge, and then reach for the stars! If you have any resources left at your base, you should pack those onto your ship. Don't forget to turn on your life support systems before going into space.

    Once you feel you're ready to depart, remove the pillar you've just built your ship on, turn on your engines, and point your newly built ship at the sky. You will eventually reach the planet's orbit. From there, your next goal should be to find a suitable planet to build a base on. Consult Finding A Planet for more details.

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