×
Create a new article
Write your page title here:
We currently have 277 articles on Waste Of Space Wiki. Type your article name above or create one of the articles listed here!



    Waste Of Space Wiki

    Building A Base: Difference between revisions

    Content deleted Content added
    m a
    m Removed protection from "Building A Base": This needs a full rewrite, at least once the other starter guides have been polished up.
     
    (49 intermediate revisions by 8 users not shown)
    Line 1:
    [[File:Austismbasereupload.png|thumb|566x566px|An example of a finished base]]
    Building a proper base is essential, without one you will'll quickly find that you lack [[resources]] and the necessary [[Guide:Power Electricityand electronics#Power and triggers|power]] output. Even if you plan on being a nomad later on, you'll still need a base to be able to [[Building A Ship|build your ship.]]
     
    Although this guide is aimed more at advanced players who have already [[Finding A Planet|found a planet]], it is friendly to noobs wanting to build their starterbase which have found the instructions in [[Getting Started]] inadequate. As such the first few parts may be a little more hand-holdy than other articles.
     
    Although this guide is aimed more at advanced players who have already [[Finding A Planet|found a planet]], it is friendly to noobsnewcomers wanting to build their starterbase whichwho have found the instructions in [[Getting Started]] inadequatetoo vague. As such the first few parts may be a little more hand-holdy than other articles.
     
    ==Setting up==
    [[File:BuildingABase1.png|thumb|500x500px|An example of a good spot to build a base at.]]To start, you must find a suitable spot for your base. It should have all necessary [[resources]] ([[Iron]], [[copper]], mountains, and what you'll use to generate [[Guide:Power Electricityand electronics#Power and triggers|power]] [eg. [[Coal]]] ) nearby. Having other [[resources]] nearby is a plus, but not required as you can later transport them using [[Transporter|transporters]] once you have bootstrapped your base.
     
    If possible, the area should also be fairly clear and flat as it will make building a base easier. This is not necessary however, mountain/hill bases are possible and may even be favorable at times.
     
    If possible, the area should also be fairly clear and flat as itthis will make building a base easier. This is not necessary however, mountain/hill bases are possible and may even be favorable at times.
    <small>''(Note you can skip most of this if you brought [[resources]] with you, eg. if you just escaped from a starter with them)''</small>
     
    '''ALWAYS''' thoroughly explore the planet you plan to build a base on. You should compile a list of possible locations, then go through each of their pros and cons until finally deciding on one. Remember that once you begin building your base you cannot easily move it.
    ===Gathering resources===
    <small>'''''(Note youYou can safely skip most of this if you brought [[resources]] with you, eg. if you just escaped from a starter with them.)''</small> '''
    Once you are satisfied with the location, the next step is to find the closest [[iron]] and [[copper]] nodes to you. You should head to the [[iron]] node first, mine a few pieces of [[iron]] by equipping your harvest (pickaxe) tool, then clicking on the [[iron]] node. If done correctly, you should see pieces fall out. Get 8 pieces of [[iron]] and craft the following using the crafting (V) menu;
     
    Once you arehave satisfiedchosen with thea location, the next step is to find the closest [[iron]] and [[copper]] nodes to you. You should head to the [[iron]] node first, mine a few pieces of [[iron]] by equipping your harvest (pickaxe) tool, then clicking on the [[iron]] node. If done correctly, you should see pieces fall out. Get 8 pieces of [[iron]] and craft the following using the crafting (V) menu;
     
    *'''1''' [[SpawnPoint]]
    *'''2''' [[Bin|Bins]]
    Immediately lock the [[SpawnPoint]] using the locking (C) menu and place it where you expect the center of your base to be. This will ensure you spawn back at your base if you die or leave the game. You should lock the bins as well; if you are not using something for crafting, lock it. This will ensure other players can not tamper with your builds.
     
    Next, place one of the bins up against the iron node using your [[Hammer|hammer tool]] and resize it ('''6×6×6''' should be more than enough). Then, mine some more [[iron]] (place your cursor right above the bin so the iron falls into it). If you're setting up a starterbase, you'll need at least 14 pieces of iron, though more is advised.
    Immediately lock the [[SpawnPoint]] using the locking (C) menu and place it where you expect the center of your base to be. This will ensure you spawn back at your base if you die or leave the game.
    [[File:BaB Iron bin placement guide .png|border|center|frameless|512x512px]]
     
    Next, place one of the [[Bin|bins]] up against the [[iron]] node using your hammer tool and resize it ('''6×6×6''' should be more than enough). Then, mine some more [[iron]] (place your cursor right above the bin so the [[iron]] falls into it). If you're setting up a starterbase, you'll need at least 14 pieces of [[iron]], though more is advised. You should then drag both of your bins to the nearby [[copper]] node and repeat the steps you did with the [[iron]] node, note youllyou'll need to use the empty [[bin]] as the now filled [[iron]] bin will not accept anything but said [[Resources|resource]]. Once youveyou've gathered the necessary [[copper]], go to a mountain and mine it until [[sulfur]] appears (long yellowish stick-like resource), then drag it over to your [[Bin|bins]]. You may then proceed to the following section.
    [[File:BuildingABase2.png|center|thumb|1044x1044px|frameless]]
     
    ===Setting up power ===
    You'll now want to set up [[Guide: Electricity|power]]. For more advanced sources like reactors consult [[Guide:Power Electricityand electronics#Generating Power|Power and electronics]], this also assumes you brought the necessary [[resources]] to build them. If you just need to set up a basic [[coal]] setup though, this should suffice. Do note that a basic [[coalBurnerGenerator]]-based setup will only be enough for a starterbase or for bootstrapping a proper base (eg. you forgot to bring [[resources]] from your previous base and must start anew). Start by crafting the following <u>'''IN ORDER'''</u> with the [[resources]] you just gathered;
     
    *'''1''' [[Extractor]]
    *'''1''' [[Bin]]
    *'''5''' [[Wire|Wires]]
    *'''2''' [[BurnerGenerator|BurnerGenerators]]
    *'''1''' [[PowerCell]]<!-- Honestly we could outsource this to Power and electronics. May even be advisable to do so as it'll cut down on redundant text which wastes space. Then again newcomers may find the guide harder to follow if they have to follow a bunch of links. idk, if you have a proposal let me know, please. ~Axenori -->
    *'''1''' [[PowerCell]]
     
    If you followed the previous section, this should leave you with 9 [[copper]]. More than enough for wiring. You'll now set up [[Guide: Electricity|power]] generation.
     
    Find a nearby [[coal]] node and bring all your newly crafted items to it, be careful not to bin anything as you should now have an empty [[iron]] [[bin]]! If this happens, you can always click it to take out the item.
     
    Place your [[extractor]] on the [[coal]] node with the hole (front) side facing '''<big><u>AWAY</u></big>''' from it. If your nodes are close together, you should also be wary of the fact that [[Extractor|extractors]] won't work if they are within 40 studs of another extractor OR on the same node as one (doesn't apply to mountains or the ground).
     
    Resize your [[bin]] to '''10×10×10''' and place it on the [[Extractor|extractor's]] front side. The [[bin]] won't fit perfectly but that's okay, as long as the bin is '''10×10×10;''' it should work regardless of where you place it due to it'sits size.
     
    Attach the [[BurnerGenerator|BurnerGenerators]] to the side of the bin (you could also attach them to chutes connected to the bin and place them elsewhere).
     
    All that's left to now do is to place the [[PowerCell]], resize it to '''10×10×10''', and wire it to the [[BurnerGenerator|BurnerGenerators]] (if you played the Tutorial you should know how to do this, if not [[Guide:Power Electricityand electronics#Power and triggers|Power and electronics]] provides an explanation). You should now mine a piece of [[coal]] and drop it into the [[bin]] (drag tool while holding '''<code>CTRL</code>'''). You should see black smoke emanating from the [[extractor]] if you've done everything correctly. Another indication that you've done everything correctly is the [[PowerCell]] filling up with power. Don't forget to lock your parts! If you haven't been doing so already, you should reallymake doa ithabit nowout of doing so.
    [[File:BuildingABase3.png|center|thumb|1045x1045px|Example of a BurnerGenerator-based (coal) power generation setup]]
     
    ===Getting Resources===
    [[File:BuildingABase4.png|left|thumb353x353px|401x401pxframeless]]
    It's now time to get some basic [[resources]], you should start with [[iron]].
     
    Find a nearby [[iron]] node and mine some iron from it, then craft the an [[extractor]] and a [[bin]]. Place the [[extractor]] on the [[iron]] node the same way you did with the [[coal]] [[extractor]] for your [[Guide: Electricity|power]] setup; front side out, back side in.
     
    You'll now need to configure the [[extractor]] by using your hammer tool's configure option. Set [[Extractor|MaterialToExtract]] to Iron in this case.
     
    All that's left to do now is to resize <small>('''10×10×10''' for maximum storage capacity)</small> and attach the [[bin]], after which you must wire the [[extractor]] to your [[PowerCellPower and electronics#Power and triggers|power source]] for it to work. Although a better storage solution would be nice, attaching and detaching [[Bin|bins]] will have to do for now.
    You'll now need to configure the [[extractor]] by using your hammer tool's configure option. Set [[Extractor|MaterialToExtract]] to Iron in this case.
     
     
    All that's left to do now is to resize <small>('''10×10×10''' for maximum storage capacity)</small> and attach the [[bin]], after which you must wire the [[extractor]] to your [[PowerCell|power source]] for it to work. Although a better storage solution would be nice, attaching and detaching [[Bin|bins]] will have to do for now.
     
    You should now set up [[copper]], after which you should craft 8 [[BurnerGenerator|BurnerGenerators]]. Attach these to your power generation setup. BurnerGenerator-based [[Power and electronics#Generating Power|power generation setups]] require 8 BurnerGenerators per attached [[extractor]] to run at maximum efficiency.
     
    You should now set up [[copper]], after which you should craft 6 [[BurnerGenerator|BurnerGenerators]]. Attach these to your [[Guide: Electricity|power]] generation setup. Once this has been completed, set up the following resources;
     
    *[[Grass]] <small>''(can be mined from the ground or grown using [[Hydroponic|hydroponics]])''</small>
    *[[Stone]] <small>''(can be mined from mountains)''</small>
    *[[Sulfur]] <small>''(can be mined from mountains)''</small>
    *[[Silicon]] ''(<small>can be mined from mountains)</small>''
    *[[Quartz]] <small>''(can be mined from mountains)''</small>
    *[[Glass]] ''<small>([[Kiln|smelted]] from sand)</small>''
     
    Other [[resources]] will be set up later, you only want the bare essentials for now. All that's left to do now is wait until you have a satisfactory amount of each [[Resources|resource]]. If you used this guide to build a starterbase, you should now proceed to [[Building A Ship]]. Otherwise, proceed to the next section. Do note that things will get less hand-holdy from here;
     
    <small>'''''(TIP: If you're getting tired of how dark night is, you could mine for a piece of [[Ruby]] and [[Flint]] from a mountain. You can then use the [[flint]] to smelt [[sand]] (drop it on the [[sand]]) into [[glass]] which you are able to use to craft [[NightVisionGoggles]].)'''''</small>
     
    ==Expanding your base==
    After you've set up a basic base, your next goal should be to expand and optimize your [[Resources|resource]] production. To start though, you should probably sort out storage first as manually attaching and detaching [[Bin|bins]] each time they are filled is tedious and won't scale well.
     
    ===Designing a centralized storage solution===
    The best way to make storage less annoying is to centralize all of it in a single place, then using [[Transporter|transporters]] and [[Filter|filters]] to sort [[resources]] automatically. Another benefit of having centralized storage is easier automation of crafting later on. '''You shouldn't serve your storage, it should serve you.'''
     
    You should start by finding a clearing and placing down an [[iron]] baseplate. You should then craft enough [[Transporter|transporters]] to cover all your [[Extractor|extractors]]/[[MiningLaser|MiningLasers]], one [[filter]] for each [[Resources|resource]] you are extracting, and a lot of [[Bin|bins]] ''<small>('''and/or''' [[Pipe|pipes]]/[[Container|containers]] if you'll be doing liquids)</small>''. The next step is to then build a storage system; this will consist of [[Chute|chutes]] leading from a [[transporter]] to [[Filter|filters]], which will sort items and place them into [[Bin|bins]] (placing [[Bin|bins]] into lines on [[Chute|chutes]] is a good approach). If you'd like to more easily distinguish what [[resources]] a line contains, a good approach is to paint it and its [[Bin|bins]] with the same colour ofas the [[Resources|resource]] they contain. If you're colorblindcolourblind or wantrequire absolutea specificityless subjective approach, consider using [[Sign|signs]] as well.
     
    ===Examples of storage systems===
    Line 85 ⟶ 89:
    ===Improving power generation===
    [[File:Reacotr.png|thumb|500x500px|An example [[reactor]] setup. It is currently turned off. ]]
    In this game, [[Guide:Power Electricityand electronics|powerPower]] is the capacity to do work. Without it your machines cannot operate. A larger base entails a better [[Guide: Electricity|power]] generation method. '''If you already madechose a [[reactor]]more advanced setup in an earlier part of this article as you brought along some resources, you can safely ignore this.'''
     
    1TheThe [[reactor]] is a powerful (and dangerous!) method of generating [[Guide: Electricity|power]]. However, its benefits outweigh the risks for a base as it has an incredible [[Guide: Electricity|power]] output. A good [[reactor]] design will also be able to mitigate most of the risks. You should start by setting up [[water]] and [[uranium]] extraction (if not available on your planet you can try mining it from other planets in your solar system). You can get [[water]] by using [[Pump|pumps]] on a [[water]] source (make sure they're submerged), or by mining [[ice]] from mountains then meltingconverting it into water using [[Melter|melters]]. Consult [[Guide: Electricity|Power and electronics]] for instructions on how to build one.
     
    Another option of generating the necessary [[Guide:Power Electricityand electronics|power]] to run a large base is deploying a massive [[SolarPanel|solar]] array in a random region around a [[Neutron Star|neutron star]] and using [[Relay|relays]]. Please do note however that other players may be able to leech (you could also try to do this yourself) off of ityour relay if they find the [[Relay|relay ID]], and having your [[Guide: Electricity|power]] generation separated from your base may be either advantageous or disadvantageous depending on your circumstance. Other less efficient methods of [[Guide: Electricity|power]] generation are also available, though generally not recommended for a large base; as always, consult [[Guide:Power Electricityand electronics]] for more info.
     
    ===Resources; refinement and extraction===
    [[File:BuildingABase6.png|thumb|338x338px|An example of a MiningLaser setup.]]
    [[Resources]] such as [[grass]] andare nearly useless on their own. However, they can be crafted into useful resources such as [[rubber]]. Doing this by hand would be incredibly tedious though, this is why [[Assembler|assemblers]] exist.
     
    Assuming you have a centralized storage solution, an automated assembly setup should pretty straightforward. Connect the necessary [[resources]] to a powered and configured [[assembler]]. An efficient setup is to have raw [[Resources|resource]] [[Chute|chutes]] on the outside, and crafted [[Resources|resource]] [[Chute|chutes]] on the inside leading back to filtering.
     
    <small>(Certain resources like [[stone]] or [[sand]] can also be refined into other [[resources]] using different machines (eg. using a [[pulverizer]]). These shouldn't require much explanation, look at the pages of the respective machines to figure out how they work.)</small>
     
    Resource extraction can be optimized by using [[MiningLaser|MiningLasers]] instead of [[Extractor|extractors]]; they are around 1.5x faster and can be used on the same node. Be wary of the heat they produce, though. You'll need some resources to craft these however, some of which (assuming youveyou've been following the guide) you haven't set up yet to craft these, however. You should now set up extraction of all theremaining resources. If any necessary resources are missing on your [[Planets|planet]], you haven'tshould try to search around your solar system for them. If this yields no results, you will unfortunately have to travel to another star system to mine alreadythem.
     
    ===Finishing off===
    If you've completed everything up to this point, <big>🎊</big> <big>'''congrats 🎉!'''</big> You have made a base which should last a while. With solid foundations, this should give you a lot of room to expand. Build anything you can imagine! ForAlthough most players, this should be more than enough; howeveroptional, someit mayis wishrecommended to hold the base for an extended time (eg. faction capital) or feel they need protection. If this describes you, proceed to the next section. <!-- If you want to further your knowledge check out some more advanced articles like [[Programming]], [[Automation]] or [[GroundDefending VehiclesYourself]]. ForThis awill listteach ofyou allhow ofto themdefend lookagainst underpossible theattackers. Advanced category -->
     
    If you want to further your knowledge, a list of selected articles is maintained [[Selected articles|here]]. You can also try to search around the wiki or experiment with mechanics yourself.
    == Automated defenses ==
    [[Category:Tutorials]]
    {| class="wikitable"
    __INDEX__
    !<big>'''⚠️ WORK IN PROGRESS! This part of the article is not done yet! It will be completed at a later date as it is non-essential. ⚠️'''</big>
    |}
    Cookies help us deliver our services. By using our services, you agree to our use of cookies.

    Recent changes

  • OKEMOWENDI • 10 hours ago
  • Jo857294 • 9 days ago
  • 116.111.185.163 • 22 days ago
  • 116.111.185.163 • 22 days ago
  • Cookies help us deliver our services. By using our services, you agree to our use of cookies.