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(Be reasonable when it comes to bin loot, ofc perfectium isn't obtainable) |
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[[File:Aliens.png|thumb|301x301px|View of a "Fodder" alien ship]]
<--!TODO: add links in capital section-->
Aliens are hostile unmanned ships run by a [[Microcontroller]]. They rarely spawn around stars and planets. Aliens spawn more commonly around [[Black Hole|black holes]] and [[Neutron Star|neutron stars]]. Aliens can also be spawned in via an obelisk. They currently come in 2 variants, Fodder and Fighter aliens. However Unstable has the Alien Capital.
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▲=== Appearance ===
The Fodder Alien consists of black [[iron]] boxes with iron wedges on the top and bottom sides, as well as a set of wedge "wings". Fodders have 2 [[Laser|Lasers]] and a [[BurstLaser]]. The inside of a Fodder alien contains 1 [[AlienCore]], a [[LifeSensor]], along other various electronics that control the alien, a thruster, and multiple [[PowerCell|PowerCells]]
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Fodder ships spawn in a group of up to 1-5. A Fodder will fly towards the location it last detected the player with it's [[LifeSensor]]. It will then stop and repeat this pattern of movement untill the player is out of range or dead. The Fodder's 2 [[Laser|Lasers]] turn on automatically when it spawns and they stay on as long as the alien has the power to supply them. The [[BurstLaser]] activates as soon as the alien has detected a player. The Fodder's Aim is guided by a [[Gyro]] and [[LifeSensor]]
The code inside of a Fodder Alien's Microcontroller can be found [https://pastebin.com/9ZedzQVV here].
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[[File:Aliens spawn.png|thumb|Proof of a developer saying the spawn rates]]
Aliens can be spawned in 2 different ways. The first way to spawn an alien is to wait at a [[Black Hole]] or a [[Neutron Star]], where aliens spawn every 30 minutes with a 35% chance. An alternative way of spawning aliens is by summoning them with an [[Obelisk]], 1-5 Fodders and/or a Fighter will spawn every 5 minutes in the region where an Obelisk is powered.
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[[File:Fighter Alien.png|thumb|310x310px|View of a "Fighter" alien ship]]
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Fighters are slightly bigger than Fodder aliens, consisting of 2 iron boxes. The box on the front is purely decorative, and has 2 "pincers" made out of iron wedges. The box in the middle has a thin coating of [[Titanium]] on it, but is otherwise made out of iron. On its backside there are 3 thrusters, the mid thruster being the biggest while the two to it's sides being smaller. Fighters have 2 [[BurstLaser|BurstLasers]] and 2 [[PlasmaCannon|PlasmaCannons]]. The inside of a Fighter alien contains 2 [[AlienCore|AlienCores]], a [[LifeSensor]] and various other parts like a Microcontroller that controls the alien, 3 thrusters, a singular PowerCell, an [[EnergyShield]] and most notably, 3 [[Bin|Bins]] containing random amounts of loot alongside a [[Helium]] [[Container]].
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Fighters have similar behavior to Fodders, except they are far rarer as there are only one or two in a given obelisk summon. They fly towards a nearby player, stop, and fire both Burstlasers and Lasers at a nearby player. Usually due to their low power count (only one powercell) they often end up running out of energy before they can do any damage.
<!--be reasonable when it comes to bin loot-->
*[[ExoticMatter]]
*[[Helium]]
*[[Iron]]
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*[[Aluminum]]
*[[IonRocket]]
*[[Diamond]]
*[[Uranium]]
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*[[SolarPanel]]
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[[File:Aliencapital.jpg|thumb]]
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(improve later)
Capitals are larger than all previous classes, consisting of a complex hull. The entire ship is decked out with weapons carrying 32 lasers, 4 autolasers, 4 burstlasers, and 3 plasma cannons. They mount an Eshield and currently only spawn in Unstable. They may carry 10 bins of loot and 10 cores. It has a few pieces of neutronium armor while the rest is plated titanium, it has a high speed compared to the other aliens and a lot of power. The Capital is much more durable than the other two classes. It also has two large interior compartments under it's armor, and neutronium casings where the AlienCores will likely be, five on each floor.
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The capital acts much similar to the other aliens except much larger and dangerous. It's speed and firepower could easily decimate anyone trying to farm aliens who is tabbed out or not paying attention and doesn't have some sort of alien detection device.
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An Eshield is very very recommended if not required to even stand a chance unless a ship is extremely small and fast as a large, slow ship would be an easy target for this vessel. Guns are heavily recommended but still may find trouble downing the ship due to the plated armor and speed. It is discouraged to try and farm aliens with a startership before obtaining an obelisk and or Eshield as it will likely ignite any solar panels on the ship and outspeed it. Explosives such as missiles have negligible unless they directly hit it's engines due to the plated armor and the fact it would likely atomize any missile fired from in front of it. Random materials are also discouraged due to the proximity you would need to get, the plated armor, and the fact it has mainly titanium armor but a good quantity of neon and small bits of neutronium on and in it's hull. It was created by ROBLOX user Endurance1229, a player obsessed with improving the aliens and introducing more classes.
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* Use an [[EnergyShield]], the aliens cannot hurt you as they only use energy-based weapons (As long as the alien in question is outside of the energyshield)
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* Shoot the middle thruster of the Fighter as it is actually the only thruster that activates on it.
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<gallery widths="185">
File:Alien guts.png|Fodder aliens, with some of the wiring exposed.
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