1,004
edits
(objects are random in alien loot shit) |
m (→Spawn rates) |
||
(19 intermediate revisions by 11 users not shown) | |||
Line 1:
[[File:Aliens.png|thumb|301x301px|View of a "Fodder" alien ship]]
<!--TODO: add links in capital section-->
Aliens are
==
===Appearance===
The Fodder
===
Fodder ships spawn in a group of up to 1-5. A Fodder will fly towards the location it last detected the player with it's [[LifeSensor]]. It will then stop and repeat this pattern of movement untill the player is out of range or dead. The Fodder's 2 [[Laser|Lasers]] turn on automatically when it spawns and they stay on as long as the alien has the power to supply them. The [[BurstLaser]] activates as soon as the alien has detected a player. The Fodder's Aim is guided by a [[Gyro]] and [[LifeSensor]]
▲Fodder consist of black [[iron]] boxes with iron wedges on the top and bottom sides. Fodders have 2 lasers and a BurstLaser. The inside of a Fodder alien contains 1 [[AlienCore]], a [[LifeSensor]], various electronics that control the alien, a thruster, and the old PowerCell model.
=== Behavior ===▼
The code inside of a Fodder Alien's Microcontroller can be found [https://pastebin.com/9ZedzQVV here].
===Spawn rates===
== Fighter Alien ==▼
[[File:Aliens spawn.png|thumb|Proof of a developer saying the spawn rates]]
Aliens can be spawned in 2 different ways. The first way is to simply wait around, as every 30 minutes there is a chance that aliens will spawn in. This probability varies, with it being 35% in [[Black Hole]] or [[Neutron Star]] regions, and 2.5% elsewhere. An alternative way of spawning aliens is by summoning them with an [[Obelisk]], 1-5 Fodders and no or 1 Fighter will spawn every 5 minutes in the region where an Obelisk is powered.
[[File:Fighter Alien.png|thumb|310x310px|View of a "Fighter" alien ship]]
===
Fighters are slightly bigger than Fodder aliens, consisting of 2 iron boxes. The box on the front is purely decorative, and has 2 "pincers" made out of iron wedges. The box in the middle has a thin coating of [[Titanium]] on it, but is otherwise made out of iron. On its backside there are 3 thrusters,
===
Fighters have similar behavior to
===Possible
<!--be reasonable when it comes to bin loot-->
*[[ExoticMatter]]
*[[Helium]]
*[[Iron]]
*[[DarkMatter]]
*[[PowerCell]]
*[[Neutronium]]
*[[Aluminum]]
*[[IonRocket]]
*[[Diamond]]
*[[Uranium]]
*[[Tinnitus]]
*[[Copper]]
*[[SolarPanel]]
==Capital==
* Use an [[EnergyShield]], the aliens cannot hurt you as they only used energy-based weapons▼
[[File:Aliencapital.jpg|thumb]]
*[[Explosive|Explosives]] and [[Button#WirelessButton|WirelessButtons]] are good for aliens, as they are relatively cheap and can explode a few aliens at once.▼
===Appearance===
* If you have a randomly generated [[Resources|resource]] that can explode on iron, use that for aliens as that explodes their hull instantly.▼
Capitals are larger than all previous classes, consisting of a complex hull. The entire ship is decked out with weapons carrying 32 lasers, 4 autolasers, 4 burstlasers, and 3 plasma cannons. They mount the [[EnergyShield]] and currently only spawn in the unstable version of the game. They may carry 10 bins of loot and 10 cores. It has a few pieces of neutronium armor while the rest is plated titanium, it has a high speed compared to the other aliens and a lot of power. The Capital is much more durable than the other two classes. It also has two large interior compartments under it's armor, and neutronium casings where the AlienCores will likely be, five on each floor.
The capital acts much similar to the other aliens except much larger and dangerous. It's speed and firepower could easily decimate anyone trying to farm aliens who is tabbed out or not paying attention and doesn't have some sort of alien detection device.
===Notes===
The [[EnergyShield]] is highly recommended if not required to even stand a chance unless a ship is extremely small and fast as a large, slow ship would be an easy target for this vessel. Guns are heavily recommended but still may find trouble downing the ship due to the plated armor and speed. It is discouraged to try and farm aliens with a spaceship before obtaining an [[Obelisk]] and or [[EnergyShield]] as it will likely ignite any solar panels on the ship and outspeed it. Explosives, which are used for missiles may deal negligible damage unless they directly hit it's engines due to the plated armor and the fact it would likely atomize any missile fired from in front of it. Random materials are also discouraged due to the proximity you would need to get, the plated armor, and the fact it has mainly titanium armor but a good quantity of neon and small bits of neutronium on and in it's hull.
==Tips==
▲* Use an [[EnergyShield]], the aliens cannot hurt you as they only
▲*[[Explosive|Explosives]] and [[Button#WirelessButton|WirelessButtons]] are good
▲* If you have a randomly generated [[Resources|resource]] that can explode
* Aliens have limited power and no way of regaining power. You can stop aliens from flying by waiting until they run out of energy.
* Aliens despawn upon the player(s) in the server leaving and rejoining.
* Shoot the middle thruster of the Fighter as it is actually the only thruster that activates on it.
==Trivia==
*The early concept of Alien Capital was created by ROBLOX user Endurance1229, a player obsessed with improving the aliens and introducing more classes. <!--Please confirm this information with proofs that cone from Discord.-->
==
<gallery widths="185">
File:Alien guts.png|Fodder aliens, with some of the wiring exposed.
File:Alien Attack.png|A player ship getting attacked by a fodder alien.
File:Alien Backs.png|Back side of a fodder alien.
File:RobloxScreenShot20201206 133045532.png|A perfectly intact Fodder type alien with all of the hull removed. It still works!
File:RobloxScreenShot20201206 133113733.png|Another angle of a fodder with no hull. Anchor is only there to keep the alien in place.
File:Alien fodder.jpg|Concept design of an improved Fodder.
File:Alien fighter.jpg|Concept design of an improved Fighter. (need better image already)
</gallery>
[[Category:Mechanics]]
|