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{{Object |
{{Object |
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|title1 = Winch |
|title1 = Winch |
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|type=Logic |
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|title1 = Pulley |
|title1 = Pulley |
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|image1 = Pulley.png |
|image1 = Pulley.png |
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|type = {{#invoke:GetPartInfo|getField|Type}} |
|type = {{#invoke:GetPartInfo|getField|Type|Pulley}} |
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|malleability={{#invoke:GetPartInfo|getField|Malleability|Pulley}} |
|malleability={{#invoke:GetPartInfo|getField|Malleability|Pulley}} |
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|durability={{#invoke:GetPartInfo|getField|Durability|Pulley}} |
|durability={{#invoke:GetPartInfo|getField|Durability|Pulley}} |
Revision as of 16:14, 29 March 2022
The Winch is a part that controls attached ropes when triggered and activated by a polysilicon.
To make it work, you must use CJoint of hammer tool, click on a pulley first and click on another part in order to connect a rope from a winch to a part. Connect a polysilicon to a pulley so as to trigger objects can control ropes.
Pulley
The Pulley was replaced by Winch with its new textures and configuration names
Its appearance is a concrete part with 2 textures at the top and bottom side.
In-game description
"A special device used to control the length of constraints attached to it. When attaching a constraint to the Winch, click the Winch first. When triggered with polysilicon, it will increase (Activate) or decrease (Deactivate). "
Configuration
- DeltaLength(number) [0 - 100] - The length change in studs when triggered by Polysilicon.
- MinLength(number) [0 - 100] - The minimum length in studs of the rope.
- MaxLength(number) [0 - 100] - The maximum length in studs of the rope.