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    Waste Of Space Wiki

    Winch: Difference between revisions

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    Line 1: Line 1:
    {{Object
    {{Object
    |title1 = Winch
    |title1 = Winch
    |type=Logic
    }}
    }}


    Line 11: Line 12:
    |title1 = Pulley
    |title1 = Pulley
    |image1 = Pulley.png
    |image1 = Pulley.png
    |type = {{#invoke:GetPartInfo|getField|Type}}
    |type = {{#invoke:GetPartInfo|getField|Type|Pulley}}
    |malleability={{#invoke:GetPartInfo|getField|Malleability|Pulley}}
    |malleability={{#invoke:GetPartInfo|getField|Malleability|Pulley}}
    |durability={{#invoke:GetPartInfo|getField|Durability|Pulley}}
    |durability={{#invoke:GetPartInfo|getField|Durability|Pulley}}

    Revision as of 16:14, 29 March 2022

    The Winch is a part that controls attached ropes when triggered and activated by a polysilicon.

    To make it work, you must use CJoint of hammer tool, click on a pulley first and click on another part in order to connect a rope from a winch to a part. Connect a polysilicon to a pulley so as to trigger objects can control ropes.

    Pulley

    The Pulley was replaced by Winch with its new textures and configuration names

    Its appearance is a concrete part with 2 textures at the top and bottom side.

    In-game description

    "A special device used to control the length of constraints attached to it. When attaching a constraint to the Winch, click the Winch first. When triggered with polysilicon, it will increase (Activate) or decrease (Deactivate). "

    Configuration

    • DeltaLength(number) [0 - 100] - The length change in studs when triggered by Polysilicon.
    • MinLength(number) [0 - 100] - The minimum length in studs of the rope.
    • MaxLength(number) [0 - 100] - The maximum length in studs of the rope.
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    Recent changes

  • Axenori • 3 days ago
  • Voivsone • 4 days ago
  • Axenori • 4 days ago
  • Axenori • 5 days ago
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