Anonymous user
no edit summary
No edit summary |
No edit summary Tags: Mobile edit Mobile web edit |
||
(16 intermediate revisions by 4 users not shown) | |||
Line 1:
{{Object
|title1 = Winch
|image1 = Winch.png
}}
The '''Winch''' is a part that controls attached ropes when triggered and activated by a [[Polysilicon|polysilicon]].
===Uses===
To make it work, you must use
===Appearance===
Its appearance is a navy-colored part with a decal image on the front side.
===In-game Description===
===Configuration===
==Pulley==▼
▲=Pulley=
{{Object
|title1 = Pulley
|image1 = Pulley.png
|type = [[:Category:Logic|Logic]]
▲|type = {{#invoke:GetPartInfo|getField|Type|Pulley}}
|malleability=
|durability=3
▲|durability={{#invoke:GetPartInfo|getField|Durability|Pulley}}
|flammable=Yes
▲|flammable={{#invoke:GetPartInfo|getField|Flammable|Pulley}}
|recipe=
▲|recipe={{#invoke:GetPartInfo|getField|Recipe|Pulley}}
[[Wood|Wood 5x]]
▲|raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe|Pulley}}
[[Cloth|Cloth 2x]]
▲|configuration={{#invoke:GetPartInfo|getField|Configuration|Pulley}}
|raw_recipe=
[[Wood|Wood 5x]]
[[Grass|Grass 4x]]
}}
The '''Pulley''' was replaced by Winch with its new textures and configuration names since 2022-02-28 Update.
Its appearance is a
=== In-game description ===
''"A special device used to control the length of constraints attached to it. When attaching a constraint to the Pulley, click the Pulley first. When triggered with polysilicon, it will increase (Activate) or decrease (Deactivate). "''
▲{{#invoke:GetPartInfo|getField|Description}}
=== Configuration ===
*PulleyIncreaseLength<sup>(number) [0 - 100]</sup> - The length change in studs when triggered by Polysilicon.
▲{{#invoke:GetPartInfo|getField|ConfigurationLarge|ConfigurationLarge}}
*MinPulleyLength<sup>(number) [0 - 100]</sup> - The minimum length in studs of the rope.
*MaxPulleyLength<sup>(number) [0 - 100]</sup> - The maximum length in studs of the rope.
[[Category:Parts]]
|