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No edit summary Tags: Mobile edit Mobile web edit |
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|image1 = Winch.png |
|image1 = Winch.png |
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|type = {{#invoke:GetPartInfo|getField|Type|Pulley}} |
|type = {{#invoke:GetPartInfo|getField|Type|Pulley}} |
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|malleability={{#invoke:GetPartInfo|getField| |
|malleability={{#invoke:GetPartInfo|getField|Type|Malleability}} |
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|durability={{#invoke:GetPartInfo|getField| |
|durability={{#invoke:GetPartInfo|getField|Type|Durability}} |
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|flammable=Yes |
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|flammable={{#invoke:GetPartInfo|getField|Flammable|Winch}} |
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|recipe={{#invoke:GetPartInfo|getField|Recipe|Winch}} |
|recipe={{#invoke:GetPartInfo|getField|Recipe|Winch}} |
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|raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe|Winch}} |
|raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe|Winch}} |
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|malleability={{#invoke:GetPartInfo|getField|Malleability|Pulley}} |
|malleability={{#invoke:GetPartInfo|getField|Malleability|Pulley}} |
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|durability={{#invoke:GetPartInfo|getField|Durability|Pulley}} |
|durability={{#invoke:GetPartInfo|getField|Durability|Pulley}} |
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|flammable=Yes |
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|flammable={{#invoke:GetPartInfo|getField|Flammable|Pulley}} |
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|recipe={{#invoke:GetPartInfo|getField|Recipe|Pulley}} |
|recipe={{#invoke:GetPartInfo|getField|Recipe|Pulley}} |
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|raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe|Pulley}} |
|raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe|Pulley}} |
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|configuration={{#invoke:GetPartInfo|getField|Configuration|Pulley}} |
|configuration={{#invoke:GetPartInfo|getField|Configuration|Pulley}} |
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}} |
}} |
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The '''Pulley''' was replaced by Winch with its new textures and configuration names since 2022-02-28 Update |
The '''Pulley''' was replaced by Winch with its new textures and configuration names since 2022-02-28 Update. |
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Its appearance is a brown-colored part with 2 textures at the top and bottom side. |
Its appearance is a brown-colored part with 2 textures at the top and bottom side. |
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== In-game description == |
== In-game description == |
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''"A special device used to control the length of constraints attached to it. When attaching a constraint to the Pulley, click the Pulley first. When triggered with polysilicon, it will increase (Activate) or decrease (Deactivate). "'' |
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{{#invoke:GetPartInfo|getField|Description|Pulley}} |
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== Configuration == |
== Configuration == |
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*MinLength<sup>(number) [0 - 100]</sup> - The minimum length in studs of the rope. |
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{{#invoke:GetPartInfo|getField|ConfigurationLarge|Pulley}} |
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*MaxLength<sup>(number) [0 - 100]</sup> - The maximum length in studs of the rope. |
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[[Category:Parts]] |
[[Category:Parts]] |
Revision as of 13:03, 1 March 2024
The Winch is a part that controls attached ropes when triggered and activated by a polysilicon.
To make it work, you must use hammer tool, click on CJoint tab, click on a pulley first and click on another part in order to connect a rope from a winch to a part. Connect a polysilicon to a pulley so as to trigger objects can control ropes.
Its appearance is a navy-colored part with a decal image on the
In-game Description
"A special device used to control the length of constraints attached to it. When attaching a constraint to the Winch, click the Winch first. When triggered with polysilicon, it will increase (Activate) or decrease (Deactivate). "
Configuration
- DeltaLength(number) [0 - 100] - The length change in studs when triggered by Polysilicon.
- MinLength(number) [0 - 100] - The minimum length in studs of the rope.
- MaxLength(number) [0 - 100] - The maximum length in studs of the rope.
Pulley
The Pulley was replaced by Winch with its new textures and configuration names since 2022-02-28 Update.
Its appearance is a brown-colored part with 2 textures at the top and bottom side.
In-game description
"A special device used to control the length of constraints attached to it. When attaching a constraint to the Pulley, click the Pulley first. When triggered with polysilicon, it will increase (Activate) or decrease (Deactivate). "
Configuration
- MinLength(number) [0 - 100] - The minimum length in studs of the rope.
- MaxLength(number) [0 - 100] - The maximum length in studs of the rope.