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|title1 = Winch |
|title1 = Winch |
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|image1 = Winch.png |
|image1 = Winch.png |
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|type = {{#invoke:GetPartInfo|getField|Type| |
|type = {{#invoke:GetPartInfo|getField|Type|Pulley}} |
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|malleability={{#invoke:GetPartInfo|getField|Malleability|Winch}} |
|malleability={{#invoke:GetPartInfo|getField|Malleability|Winch}} |
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|durability={{#invoke:GetPartInfo|getField|Durability|Winch}} |
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|flammable={{#invoke:GetPartInfo|getField|Flammable|Winch}} |
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|recipe={{#invoke:GetPartInfo|getField|Recipe|Winch}} |
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|raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe|Winch}} |
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|configuration={{#invoke:GetPartInfo|getField|Configuration|Winch}} |
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}} |
}} |
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Revision as of 12:49, 1 March 2024
The Winch is a part that controls attached ropes when triggered and activated by a polysilicon.
To make it work, you must use hammer tool, click on CJoint tab, click on a pulley first and click on another part in order to connect a rope from a winch to a part. Connect a polysilicon to a pulley so as to trigger objects can control ropes.
Its appearance is a navy-colored part with a decal image on the
In-game Description
"A special device used to control the length of constraints attached to it. When attaching a constraint to the Winch, click the Winch first. When triggered with polysilicon, it will increase (Activate) or decrease (Deactivate). "
Configuration
- DeltaLength(number) [0 - 100] - The length change in studs when triggered by Polysilicon.
- MinLength(number) [0 - 100] - The minimum length in studs of the rope.
- MaxLength(number) [0 - 100] - The maximum length in studs of the rope.
Pulley
The Pulley was replaced by Winch with its new textures and configuration names since 2022-02-28 Update
Its appearance is a brown-colored part with 2 textures at the top and bottom side.
In-game description
N/A
Configuration
N/A