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    Waste Of Space Wiki

    Winch: Difference between revisions

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    |title1 = Winch
    |title1 = Winch
    |image1 = Winch.png
    |image1 = Winch.png
    |type = {{#invoke:GetPartInfo|getField|Type|Pulley}}
    |type = {{#invoke:GetPartInfo|getField|Type}}
    |malleability={{#invoke:GetPartInfo|getField|Type|Malleability}}
    |malleability={{#invoke:GetPartInfo|getField|Malleability}}
    |durability={{#invoke:GetPartInfo|getField|Type|Durability}}
    |durability={{#invoke:GetPartInfo|getField|Durability}}
    |flammable=Yes
    |flammable={{#invoke:GetPartInfo|getField|Flammable}}
    |recipe={{#invoke:GetPartInfo|getField|Recipe|Winch}}
    |recipe={{#invoke:GetPartInfo|getField|Recipe|Winch}}
    |raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe|Winch}}
    |raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe|Winch}}
    |configuration={{#invoke:GetPartInfo|getField|Configuration|Winch}}
    }}
    }}


    The '''Winch''' is a part that controls attached ropes when triggered and activated by a [[Polysilicon|polysilicon]].
    The '''Winch''' is a part that controls attached ropes when triggered and activated by a [[Polysilicon|polysilicon]].


    ===Uses===
    To make it work, you must use hammer tool, click on CJoint tab, click on a pulley first and click on another part in order to connect a rope from a winch to a part. Connect a polysilicon to a pulley so as to [[Button|trigger]] objects can control ropes.
    To make it work, you must use hammer tool, click on CJoint tab, click on a pulley first and click on another part in order to connect a rope from a winch to a part. Connect a polysilicon and a button to a pulley to control the length of the rope.


    ===Appearance===
    Its appearance is a navy-colored part with a decal image on the
    Its appearance is a navy-colored part with a decal image on the front side.


    ===In-game Description===
    ===In-game Description===
    Line 23: Line 24:
    {{#invoke:GetPartInfo|getField|ConfigurationLarge|Winch}}
    {{#invoke:GetPartInfo|getField|ConfigurationLarge|Winch}}


    =Pulley=
    ==Pulley==

    {{Object
    {{Object
    |title1 = Pulley
    |title1 = Pulley
    |image1 = Pulley.png
    |image1 = Pulley.png
    |type = [[:Category:Logic|Logic]]
    |type = {{#invoke:GetPartInfo|getField|Type|Pulley}}
    |malleability={{#invoke:GetPartInfo|getField|Malleability|Pulley}}
    |malleability=10
    |durability=3
    |durability={{#invoke:GetPartInfo|getField|Durability|Pulley}}
    |flammable=Yes
    |flammable=Yes
    |recipe=
    |recipe={{#invoke:GetPartInfo|getField|Recipe|Pulley}}
    [[Wood|Wood 5x]]
    |raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe|Pulley}}
    [[Cloth|Cloth 2x]]
    |configuration={{#invoke:GetPartInfo|getField|Configuration|Pulley}}
    |raw_recipe=
    [[Wood|Wood 5x]]
    [[Grass|Grass 4x]]
    }}
    }}
    The '''Pulley''' was replaced by Winch with its new textures and configuration names since 2022-02-28 Update.
    The '''Pulley''' was replaced by Winch with its new textures and configuration names since 2022-02-28 Update.
    Line 39: Line 44:
    Its appearance is a brown-colored part with 2 textures at the top and bottom side.
    Its appearance is a brown-colored part with 2 textures at the top and bottom side.


    == In-game description ==
    === In-game description ===
    ''"A special device used to control the length of constraints attached to it. When attaching a constraint to the Pulley, click the Pulley first. When triggered with polysilicon, it will increase (Activate) or decrease (Deactivate). "''
    ''"A special device used to control the length of constraints attached to it. When attaching a constraint to the Pulley, click the Pulley first. When triggered with polysilicon, it will increase (Activate) or decrease (Deactivate). "''


    == Configuration ==
    === Configuration ===
    *MinLength<sup>(number) [0 - 100]</sup> - The minimum length in studs of the rope.
    *PulleyIncreaseLength<sup>(number) [0 - 100]</sup> - The length change in studs when triggered by Polysilicon.
    *MaxLength<sup>(number) [0 - 100]</sup> - The maximum length in studs of the rope.
    *MinPulleyLength<sup>(number) [0 - 100]</sup> - The minimum length in studs of the rope.
    *MaxPulleyLength<sup>(number) [0 - 100]</sup> - The maximum length in studs of the rope.


    [[Category:Parts]]
    [[Category:Parts]]

    Latest revision as of 13:23, 1 March 2024

    The Winch is a part that controls attached ropes when triggered and activated by a polysilicon.

    Uses[edit | hide all | hide | edit source]

    To make it work, you must use hammer tool, click on CJoint tab, click on a pulley first and click on another part in order to connect a rope from a winch to a part. Connect a polysilicon and a button to a pulley to control the length of the rope.

    Appearance[edit | hide | edit source]

    Its appearance is a navy-colored part with a decal image on the front side.

    In-game Description[edit | hide | edit source]

    "A special device used to control the length of constraints attached to it. When attaching a constraint to the Winch, click the Winch first. When triggered with polysilicon, it will increase (Activate) or decrease (Deactivate). "

    Configuration[edit | hide | edit source]

    • DeltaLength(number) [0 - 100] - The length change in studs when triggered by Polysilicon.
    • MinLength(number) [0 - 100] - The minimum length in studs of the rope.
    • MaxLength(number) [0 - 100] - The maximum length in studs of the rope.

    Pulley[edit | hide | edit source]

    The Pulley was replaced by Winch with its new textures and configuration names since 2022-02-28 Update.

    Its appearance is a brown-colored part with 2 textures at the top and bottom side.

    In-game description[edit | hide | edit source]

    "A special device used to control the length of constraints attached to it. When attaching a constraint to the Pulley, click the Pulley first. When triggered with polysilicon, it will increase (Activate) or decrease (Deactivate). "

    Configuration[edit | hide | edit source]

    • PulleyIncreaseLength(number) [0 - 100] - The length change in studs when triggered by Polysilicon.
    • MinPulleyLength(number) [0 - 100] - The minimum length in studs of the rope.
    • MaxPulleyLength(number) [0 - 100] - The maximum length in studs of the rope.
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    Recent changes

  • Axenori • 3 days ago
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