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    Waste Of Space Wiki

    Winch: Difference between revisions

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    |title1 = Winch
    |title1 = Winch
    |image1 = Winch.png
    |image1 = Winch.png
    |type = {{#invoke:GetPartInfo|getField|Type|Pulley}}
    |type = {{#invoke:GetPartInfo|getField|Type}}
    |malleability={{#invoke:GetPartInfo|getField|Malleability|Winch}}
    |malleability={{#invoke:GetPartInfo|getField|Malleability}}
    |durability={{#invoke:GetPartInfo|getField|Durability|Winch}}
    |durability={{#invoke:GetPartInfo|getField|Durability}}
    |flammable={{#invoke:GetPartInfo|getField|Flammable|Winch}}
    |flammable={{#invoke:GetPartInfo|getField|Flammable}}
    |recipe={{#invoke:GetPartInfo|getField|Recipe|Winch}}
    |recipe={{#invoke:GetPartInfo|getField|Recipe|Winch}}
    |raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe|Winch}}
    |raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe|Winch}}
    |configuration={{#invoke:GetPartInfo|getField|Configuration|Winch}}
    }}
    }}


    The '''Winch''' is a part that controls attached ropes when triggered and activated by a [[Polysilicon|polysilicon]].
    The '''Winch''' is a part that controls attached ropes when triggered and activated by a [[Polysilicon|polysilicon]].


    ===Uses===
    To make it work, you must use hammer tool, click on CJoint tab, click on a pulley first and click on another part in order to connect a rope from a winch to a part. Connect a polysilicon to a pulley so as to [[Button|trigger]] objects can control ropes.
    To make it work, you must use hammer tool, click on CJoint tab, click on a pulley first and click on another part in order to connect a rope from a winch to a part. Connect a polysilicon and a button to a pulley to control the length of the rope.


    ===Appearance===
    Its appearance is a navy-colored part with a decal image on the
    Its appearance is a navy-colored part with a decal image on the front side.


    ===In-game Description===
    ===In-game Description===
    Line 23: Line 24:
    {{#invoke:GetPartInfo|getField|ConfigurationLarge|Winch}}
    {{#invoke:GetPartInfo|getField|ConfigurationLarge|Winch}}


    =Pulley=
    ==Pulley==

    {{Object
    {{Object
    |title1 = Pulley
    |title1 = Pulley
    |image1 = Pulley.png
    |image1 = Pulley.png
    |type = [[:Category:Logic|Logic]]
    |type = {{#invoke:GetPartInfo|getField|Type|Pulley}}
    |malleability={{#invoke:GetPartInfo|getField|Malleability|Pulley}}
    |malleability=10
    |durability=3
    |durability={{#invoke:GetPartInfo|getField|Durability|Pulley}}
    |flammable=Yes
    |flammable={{#invoke:GetPartInfo|getField|Flammable|Pulley}}
    |recipe=
    |recipe={{#invoke:GetPartInfo|getField|Recipe|Pulley}}
    [[Wood|Wood 5x]]
    |raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe|Pulley}}
    [[Cloth|Cloth 2x]]
    |configuration={{#invoke:GetPartInfo|getField|Configuration|Pulley}}
    |raw_recipe=
    [[Wood|Wood 5x]]
    [[Grass|Grass 4x]]
    }}
    }}
    The '''Pulley''' was replaced by Winch with its new textures and configuration names since 2022-02-28 Update
    The '''Pulley''' was replaced by Winch with its new textures and configuration names since 2022-02-28 Update.


    Its appearance is a brown-colored part with 2 textures at the top and bottom side.
    Its appearance is a brown-colored part with 2 textures at the top and bottom side.


    == In-game description ==
    === In-game description ===
    ''"A special device used to control the length of constraints attached to it. When attaching a constraint to the Pulley, click the Pulley first. When triggered with polysilicon, it will increase (Activate) or decrease (Deactivate). "''
    {{#invoke:GetPartInfo|getField|Description|Pulley}}


    == Configuration ==
    === Configuration ===
    *PulleyIncreaseLength<sup>(number) [0 - 100]</sup> - The length change in studs when triggered by Polysilicon.
    {{#invoke:GetPartInfo|getField|ConfigurationLarge|Pulley}}
    *MinPulleyLength<sup>(number) [0 - 100]</sup> - The minimum length in studs of the rope.
    *MaxPulleyLength<sup>(number) [0 - 100]</sup> - The maximum length in studs of the rope.


    [[Category:Parts]]
    [[Category:Parts]]

    Latest revision as of 13:23, 1 March 2024

    The Winch is a part that controls attached ropes when triggered and activated by a polysilicon.

    Uses[edit | hide all | hide | edit source]

    To make it work, you must use hammer tool, click on CJoint tab, click on a pulley first and click on another part in order to connect a rope from a winch to a part. Connect a polysilicon and a button to a pulley to control the length of the rope.

    Appearance[edit | hide | edit source]

    Its appearance is a navy-colored part with a decal image on the front side.

    In-game Description[edit | hide | edit source]

    "A special device used to control the length of constraints attached to it. When attaching a constraint to the Winch, click the Winch first. When triggered with polysilicon, it will increase (Activate) or decrease (Deactivate). "

    Configuration[edit | hide | edit source]

    • DeltaLength(number) [0 - 100] - The length change in studs when triggered by Polysilicon.
    • MinLength(number) [0 - 100] - The minimum length in studs of the rope.
    • MaxLength(number) [0 - 100] - The maximum length in studs of the rope.

    Pulley[edit | hide | edit source]

    The Pulley was replaced by Winch with its new textures and configuration names since 2022-02-28 Update.

    Its appearance is a brown-colored part with 2 textures at the top and bottom side.

    In-game description[edit | hide | edit source]

    "A special device used to control the length of constraints attached to it. When attaching a constraint to the Pulley, click the Pulley first. When triggered with polysilicon, it will increase (Activate) or decrease (Deactivate). "

    Configuration[edit | hide | edit source]

    • PulleyIncreaseLength(number) [0 - 100] - The length change in studs when triggered by Polysilicon.
    • MinPulleyLength(number) [0 - 100] - The minimum length in studs of the rope.
    • MaxPulleyLength(number) [0 - 100] - The maximum length in studs of the rope.
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