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{{Object |
{{Object |
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|title1 = {{PAGENAME}} |
|title1 = {{PAGENAME}} |
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|image1 = Valve1.jpg |
|image1 = [[File:Valve1.jpg|thumb]] |
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|type = {{#invoke:GetPartInfo|getField|Type}} |
|type = {{#invoke:GetPartInfo|getField|Type}} |
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|recipe |
|recipe={{#invoke:GetPartInfo|getField|Recipe}} |
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|raw_recipe |
|raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}} |
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|configuration={{#invoke:GetPartInfo|getField|Configuration}} |
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|malleability={{#invoke:GetPartInfo|getField|Malleability}} |
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|default_size={{#invoke:GetPartInfo|getField|DefaultSize}} |
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|durability={{#invoke:GetPartInfo|getField|Durability}} |
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|default_colour={{#invoke:GetPartInfo|getField|DefaultColor}} |
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|flammable={{#invoke:GetPartInfo|getField|Flammable}} |
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Revision as of 23:04, 22 April 2024
Valve is the toggleable object in the game that is used to transfer liquids or gases. It is used as the connection between storage and machines, which works like a pipe. It can be turned on or off to control the flow of resources by clicking on it or by Polysilicon.
Description
"Acts as a pipe when active/gray, but when black or inactive it acts as a normal object. "
Configuration
- SwitchValue(boolean) - Determines whether the switch is active or not.