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|raw_recipe = {{#invoke:GetPartInfo|getField|Raw recipe}} |
|raw_recipe = {{#invoke:GetPartInfo|getField|Raw recipe}} |
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|malleability = {{#invoke:GetPartInfo|getField|Malleability}} |
|malleability = {{#invoke:GetPartInfo|getField|Malleability}} |
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|durability = {{#invoke:GetPartInfo|getField|Durability |
|durability = {{#invoke:GetPartInfo|getField|Durability}} |
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Revision as of 12:48, 23 February 2024
Valve is the toggleable object in the game that is used to transfer liquids or gases. It is used as the connection between storages and machines, which works like a pipe. It can be turning on or off to control the flow of resources by clicking on it or triggered by Polysilicon.
Description
"Acts as a pipe when active/gray, but when black or inactive it acts as a normal object. "
Configuration
- SwitchValue(boolean) - Determines whether the switch is active or not.