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|title1 = {{PAGENAME}} |
|title1 = {{PAGENAME}} |
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|image1 = triggerwire-2.jpg |
|image1 = triggerwire-2.jpg |
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|type = {{#invoke:GetPartInfo|getField|Type}} |
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|type = Logic |
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|recipe = {{#invoke:GetPartInfo|getField|Recipe}} |
|recipe = {{#invoke:GetPartInfo|getField|Recipe}} |
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|raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}} |
|raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}} |
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|malleability={{#invoke:GetPartInfo|getField|Malleability}} |
|malleability={{#invoke:GetPartInfo|getField|Malleability}} |
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|durability={{#invoke:GetPartInfo|getField|Durability}} |
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}} |
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'''TriggerWire''' is a part in the gane. |
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Its appearance is a beige part being able to resize to a long one like a cable. It functions as a connection between parts. |
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==Description== |
==Description== |
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''Allows trigger objects to interact with each other when connected by trigger wires.'' |
''Allows trigger objects to interact with each other when connected by trigger wires.'' |
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==See Also== |
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*[[Wire]] |
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*[[DelayWire]] |
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[[Category:Parts]] |
[[Category:Parts]] |
Revision as of 10:25, 22 February 2024
TriggerWire is a part in the gane.
It can interact many objects from buttons and ports. It is indispensable part for many structures.
Its appearance is a beige part being able to resize to a long one like a cable. It functions as a connection between parts.
Description
Allows trigger objects to interact with each other when connected by trigger wires.