Content added Content deleted
mNo edit summary |
m (Rewrote page as it was inaccurate (Trigger signals are not generated only by buttons.)) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 13: | Line 13: | ||
}} |
}} |
||
The [[TriggerWire]] connects objects, allowing [[Power_and_logic#Triggers_and_polysilicon|trigger signals]] to pass between them. It works similarly to the [[Wire]], with objects being connected if there is a physical, continuous path between them formed by [[TriggerWire|TriggerWires]]. |
|||
'''TriggerWire''' is a part in the game. It is used to interact many objects from any triggering objects, such as [[Button|buttons]] and [[Port|ports]]. It functions as a connection between parts. |
|||
Its appearance is a beige part being able to resize to a long one like a cable. |
|||
==Description== |
==Description== |
Latest revision as of 13:46, 29 April 2024
The TriggerWire connects objects, allowing trigger signals to pass between them. It works similarly to the Wire, with objects being connected if there is a physical, continuous path between them formed by TriggerWires.
Description[edit | hide all | hide | edit source]
Allows trigger objects to interact with each other when connected by trigger wires.