Content added Content deleted
No edit summary |
m (Rewrote page as it was inaccurate (Trigger signals are not generated only by buttons.)) |
||
(6 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{Object |
{{Object |
||
|title1 = {{PAGENAME}} |
|title1 = {{PAGENAME}} |
||
|image1 = triggerwire-2.jpg |
|image1 = [[File:triggerwire-2.jpg|thumb]] |
||
|type = {{#invoke:GetPartInfo|getField|Type}} |
|||
|type = Logic |
|||
|recipe |
|recipe={{#invoke:GetPartInfo|getField|Recipe}} |
||
|raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}} |
|raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}} |
||
|configuration={{#invoke:GetPartInfo|getField|Configuration}} |
|||
|malleability={{#invoke:GetPartInfo|getField|Malleability}} |
|malleability={{#invoke:GetPartInfo|getField|Malleability}} |
||
|default_size={{#invoke:GetPartInfo|getField|DefaultSize}} |
|||
|durability={{#invoke:GetPartInfo|getField|Durability}} |
|||
|default_colour={{#invoke:GetPartInfo|getField|DefaultColor}} |
|||
|flammable={{#invoke:GetPartInfo|getField|Flammable}} |
|||
}} |
}} |
||
'''TriggerWire''' is a part that can interact many objects from [[Button|buttons]] and [[Port|ports]]. It is indispensable part for many structures. Its appearance is a beige part being able to resize to a long one like a cable, nearly identifical to a [[Wire|wire]]. |
|||
The [[TriggerWire]] connects objects, allowing [[Power_and_logic#Triggers_and_polysilicon|trigger signals]] to pass between them. It works similarly to the [[Wire]], with objects being connected if there is a physical, continuous path between them formed by [[TriggerWire|TriggerWires]]. |
|||
==Description== |
==Description== |
||
''Allows trigger objects to interact with each other when connected by trigger wires.'' |
''Allows trigger objects to interact with each other when connected by trigger wires.'' |
||
==See Also== |
|||
*[[Wire]] |
|||
*[[DelayWire]] |
|||
[[Category:Parts]] |
[[Category:Parts]] |
Latest revision as of 13:46, 29 April 2024
The TriggerWire connects objects, allowing trigger signals to pass between them. It works similarly to the Wire, with objects being connected if there is a physical, continuous path between them formed by TriggerWires.
Description[edit | hide all | hide | edit source]
Allows trigger objects to interact with each other when connected by trigger wires.