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{{Object |
{{Object |
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|title1 = {{PAGENAME}} |
|title1 = {{PAGENAME}} |
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|image1 = triggerwire-2.jpg |
|image1 = [[File:triggerwire-2.jpg|thumb]] |
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|type = {{#invoke:GetPartInfo|getField|Type}} |
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|type = Logic |
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|recipe |
|recipe={{#invoke:GetPartInfo|getField|Recipe}} |
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|raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}} |
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|configuration={{#invoke:GetPartInfo|getField|Configuration}} |
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|malleability={{#invoke:GetPartInfo|getField|Malleability}} |
|malleability={{#invoke:GetPartInfo|getField|Malleability}} |
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|default_size={{#invoke:GetPartInfo|getField|DefaultSize}} |
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|durability={{#invoke:GetPartInfo|getField|Durability}} |
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|default_colour={{#invoke:GetPartInfo|getField|DefaultColor}} |
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|flammable={{#invoke:GetPartInfo|getField|Flammable}} |
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}} |
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The [[TriggerWire]] connects objects, allowing [[Power_and_logic#Triggers_and_polysilicon|trigger signals]] to pass between them. It works similarly to the [[Wire]], with objects being connected if there is a physical, continuous path between them formed by [[TriggerWire|TriggerWires]]. |
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'''TriggerWire''' is a Object use to trigger all functional objects such as [[Door]], [[Gun]], [[Explosive]], [[Switch]] and etc. Similar to Wire's Size, except for It cannot be powered by electricity. It must be triggered by an Activation Objects such as [[Button]], [[TouchSensor]], [[Gyro]], and also [[Programming]] |
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'''TriggerWire''' can be useful for many Structures which can be connected to them such as Traps, Doors, landmines, etc. |
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==Description== |
==Description== |
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''Allows trigger objects to interact with each other when connected by trigger wires.'' |
''Allows trigger objects to interact with each other when connected by trigger wires.'' |
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==See Also== |
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*[[Wire]] |
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*[[DelayWire]] |
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[[Category:Parts]] |
[[Category:Parts]] |
Latest revision as of 13:46, 29 April 2024
The TriggerWire connects objects, allowing trigger signals to pass between them. It works similarly to the Wire, with objects being connected if there is a physical, continuous path between them formed by TriggerWires.
Description[edit | hide all | hide | edit source]
Allows trigger objects to interact with each other when connected by trigger wires.