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    Waste Of Space Wiki

    TriggerWire: Difference between revisions

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    |image1 = triggerwire-2.jpg
    |image1 = [[File:triggerwire-2.jpg|thumb]]
    |type = {{#invoke:GetPartInfo|getField|Type}}
    |type = Logic
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    The [[TriggerWire]] connects objects, allowing [[Power_and_logic#Triggers_and_polysilicon|trigger signals]] to pass between them. It works similarly to the [[Wire]], with objects being connected if there is a physical, continuous path between them formed by [[TriggerWire|TriggerWires]].
    '''TriggerWire''' is a Object use to trigger all functional objects such as [[Door]], [[Gun]], [[Explosive]], [[Switch]] and etc. Similar to Wire's Size, except for It cannot be powered by electricity. It must be triggered by an Activation Objects such as [[Button]], [[TouchSensor]], [[Gyro]], and also [[Programming]]

    '''TriggerWire''' can be useful for many Structures such as Traps, Doors, landmines, etc.


    ==Description==
    ==Description==
    ''Allows trigger objects to interact with each other when connected by trigger wires.''
    ''Allows trigger objects to interact with each other when connected by trigger wires.''

    ==See Also==
    *[[Wire]]
    *[[DelayWire]]


    [[Category:Parts]]
    [[Category:Parts]]

    Latest revision as of 13:46, 29 April 2024

    The TriggerWire connects objects, allowing trigger signals to pass between them. It works similarly to the Wire, with objects being connected if there is a physical, continuous path between them formed by TriggerWires.

    Description[edit | hide all | hide | edit source]

    Allows trigger objects to interact with each other when connected by trigger wires.

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  • Axenori • 3 days ago
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