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(Created page with "{{Object |title1 = {{PAGENAME}} |image1 = triggerwire.jpg |type = Logic |recipe = {{#invoke:GetPartInfo|getField|Recipe}} |raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}} |malleability={{#invoke:GetPartInfo|getField|Malleability}} }} '''TriggerWire''' is a Logical Cable use to trigger all functional objects such as Door, Gun, Explosive, Switch and etc. Similar to Wire's Size, except for It cannot be powered by electricity. It must be triggered by...") |
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|type = {{#invoke:GetPartInfo|getField|Type}} |
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|type = Logic |
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|raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}} |
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|default_size={{#invoke:GetPartInfo|getField|DefaultSize}} |
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|durability={{#invoke:GetPartInfo|getField|Durability}} |
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The [[TriggerWire]] connects objects, allowing [[Power_and_logic#Triggers_and_polysilicon|trigger signals]] to pass between them. It works similarly to the [[Wire]], with objects being connected if there is a physical, continuous path between them formed by [[TriggerWire|TriggerWires]]. |
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'''TriggerWire''' is a Logical Cable use to trigger all functional objects such as [[Door]], [[Gun]], [[Explosive]], [[Switch]] and etc. Similar to Wire's Size, except for It cannot be powered by electricity. It must be triggered by an Activation Objects such as [[Button]], [[TouchSensor]], [[Gyro]], and also [[Programming]] |
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'''TriggerWire''' can be useful for many Structures such as Traps, Doors, landmines, etc. |
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==Description== |
==Description== |
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''Allows trigger objects to interact with each other when connected by trigger wires.'' |
''Allows trigger objects to interact with each other when connected by trigger wires.'' |
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[[Category:Parts]] |
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==See Also== |
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*[[Wire]] |
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*[[DelayWire]] |
Latest revision as of 13:46, 29 April 2024
The TriggerWire connects objects, allowing trigger signals to pass between them. It works similarly to the Wire, with objects being connected if there is a physical, continuous path between them formed by TriggerWires.
Description[edit | hide all | hide | edit source]
Allows trigger objects to interact with each other when connected by trigger wires.