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{{Object |
{{Object |
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|title1 = {{PAGENAME}} |
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|image1 = [[File:TriggerSwitch.png|thumb]] |
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|type = {{#invoke:GetPartInfo|getField|Type}} |
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|uses = <!-- write a short summary of what the part is used for here --> |
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|recipe={{#invoke:GetPartInfo|getField|Recipe}} |
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|raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}} |
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|configuration={{#invoke:GetPartInfo|getField|Configuration}} |
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|malleability={{#invoke:GetPartInfo|getField|Malleability}} |
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|default_size={{#invoke:GetPartInfo|getField|DefaultSize}} |
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|durability={{#invoke:GetPartInfo|getField|Durability}} |
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|default_colour={{#invoke:GetPartInfo|getField|DefaultColor}} |
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|flammable={{#invoke:GetPartInfo|getField|Flammable}} |
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The '''TriggerSwitch''' is a toggle-able logic object in the game that is used to interact with most of the logistical parts. It is used as a connection between triggering objects and others that function when triggered. It can be turned on or off by clicking on it or by [[Polysilicon]], It is used to control the logistics. It functions similar to a [[Switch]], but it functions like a [[TriggerWire]]. |
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The '''TriggerSwitch''' is basically a [[Switch]], but instead of acting like a [[Wire]] when activated, it acts like a [[TriggerWire]]. This can be useful for disabling certain buttons, or disabling transformers. |
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Latest revision as of 23:02, 22 April 2024
The TriggerSwitch is a toggle-able logic object in the game that is used to interact with most of the logistical parts. It is used as a connection between triggering objects and others that function when triggered. It can be turned on or off by clicking on it or by Polysilicon, It is used to control the logistics. It functions similar to a Switch, but it functions like a TriggerWire.
In-game Description[edit | hide all | hide | edit source]
"Acts as a triggerwire when active/green, but when black or inactive it acts as a normal object. "
Configuration[edit | hide | edit source]
- SwitchValue(boolean) - Determines whether the switch is active or not.