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    Waste Of Space Wiki

    Transformer: Difference between revisions

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    {{Object
    {{Object
    |title1 = {{PAGENAME}}
    |title1 = {{PAGENAME}}
    |image1 = Transformer.png
    |image1 = [[File:PartName.png|thumb]]
    |type = {{#invoke:GetPartInfo|getField|Type}}
    |type = {{#invoke:GetPartInfo|getField|Type}}
    |recipe={{#invoke:GetPartInfo|getField|Recipe}}
    |raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}}
    |configuration={{#invoke:GetPartInfo|getField|Configuration}}
    |consumes=[[Power]]
    |malleability={{#invoke:GetPartInfo|getField|Malleability}}
    |malleability={{#invoke:GetPartInfo|getField|Malleability}}
    |default_size={{#invoke:GetPartInfo|getField|DefaultSize}}
    |durability={{#invoke:GetPartInfo|getField|Durability}}
    |durability={{#invoke:GetPartInfo|getField|Durability}}
    |default_colour={{#invoke:GetPartInfo|getField|DefaultColor}}
    |flammable={{#invoke:GetPartInfo|getField|Flammable}}
    |flammable={{#invoke:GetPartInfo|getField|Flammable}}
    |recipe={{#invoke:GetPartInfo|getField|Recipe}}
    |raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}}
    |configuration={{#invoke:GetPartInfo|getField|Configuration}}
    }}
    }}


    The '''Transformer''' is a part used to continuously trigger objects. When powered, all connected parts will be triggered constantly. The delay between triggers is dependent on the configuration of the LoopTime value.
    The '''Transformer''' is a part used to continuously trigger objects. When powered, all connected parts will be triggered constantly. The delay between triggers is dependent on the configuration of the LoopTime value.


    can be used to send continuous trigger signals to weapons to make them auto fire on toggle


    ==In-game Description==
    ==In-game Description==

    Latest revision as of 23:02, 22 April 2024

    The Transformer is a part used to continuously trigger objects. When powered, all connected parts will be triggered constantly. The delay between triggers is dependent on the configuration of the LoopTime value.

    In-game Description[edit | hide all | hide | edit source]

    "Sends continuous trigger signals every second when powered."

    Configuration[edit | hide | edit source]

    • LoopTime(number) [0 - 360] - The time in seconds between triggers.
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    Recent changes

  • Axenori • 47 minutes ago
  • Axenori • 4 days ago
  • Voivsone • 4 days ago
  • Axenori • 4 days ago
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