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{{Object |
{{Object |
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|title1 = {{PAGENAME}} |
|title1 = {{PAGENAME}} |
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|image1 = |
|image1 = [[File:PartName.png|thumb]] |
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|type = {{#invoke:GetPartInfo|getField|Type}} |
|type = {{#invoke:GetPartInfo|getField|Type}} |
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|consumes=[[Power]] |
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|malleability={{#invoke:GetPartInfo|getField|Malleability}} |
|malleability={{#invoke:GetPartInfo|getField|Malleability}} |
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|default_size={{#invoke:GetPartInfo|getField|DefaultSize}} |
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|durability={{#invoke:GetPartInfo|getField|Durability}} |
|durability={{#invoke:GetPartInfo|getField|Durability}} |
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|default_colour={{#invoke:GetPartInfo|getField|DefaultColor}} |
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|flammable={{#invoke:GetPartInfo|getField|Flammable}} |
|flammable={{#invoke:GetPartInfo|getField|Flammable}} |
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The '''Transformer''' is a part used to continuously trigger objects. When powered, all connected parts will be triggered constantly. The delay between triggers is dependent on the configuration of the LoopTime value. |
The '''Transformer''' is a part used to continuously trigger objects. When powered, all connected parts will be triggered constantly. The delay between triggers is dependent on the configuration of the LoopTime value. |
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can be used to send continuous trigger signals to weapons to make them auto fire on toggle |
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==In-game Description== |
==In-game Description== |
Latest revision as of 23:02, 22 April 2024
The Transformer is a part used to continuously trigger objects. When powered, all connected parts will be triggered constantly. The delay between triggers is dependent on the configuration of the LoopTime value.
In-game Description[edit | hide all | hide | edit source]
"Sends continuous trigger signals every second when powered."
Configuration[edit | hide | edit source]
- LoopTime(number) [0 - 360] - The time in seconds between triggers.