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{{Object
|title1 = {{PAGENAME}}
|image1 = [[File:Switch1.
|type = {{#invoke:GetPartInfo|getField|Type}}
|recipe={{#invoke:GetPartInfo|getField|Recipe}}
|
|
|malleability
|default_size={{#invoke:GetPartInfo|getField|DefaultSize}}
|durability={{#invoke:GetPartInfo|getField|Durability}}
|default_colour={{#invoke:GetPartInfo|getField|DefaultColor}}
|flammable={{#invoke:GetPartInfo|getField|Flammable}}
}}
The '''Switch''' is a
==In-game Description==
{{#invoke:GetPartInfo|getField|Description}}
==Configuration==▼
{{#invoke:GetPartInfo|getField|ConfigurationLarge}}
== Uses ==
* Toggleable elements in bases, ships and contraptions.
* Can be used like a regular wire
* Greater control of your power system.
▲==Configuration==
[[Category:Parts]]
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Latest revision as of 22:59, 22 April 2024
The Switch is a toggle-able logic object in the game that is used to control the flow of electricity in a grid. Switches work like regular wires, but they can be turned on and off using polysilicons.
In-game Description[edit | hide all | hide | edit source]
"Acts as a wire when active/green, but when black or inactive it acts as a normal object. Must use a polysilicon to switch for trigger events. "
Configuration[edit | hide | edit source]
- SwitchValue(boolean) - Determines whether the switch is active or not.
Uses[edit | hide | edit source]
- Toggleable elements in bases, ships and contraptions.
- Can be used like a regular wire
- Greater control of your power system.