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    Waste Of Space Wiki

    Relay: Difference between revisions

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    [https://wasteofspace.miraheze.org/wiki/Relay#Notes|'''RELAYS ARE CURRENTLY DISABLED!!!''']
    [https://wasteofspace.miraheze.org/wiki/Relay#Notes|'''WARNING: Relays are currently disabled!!! See notes''']

    The Relay is a powerful transmitter capable of transporting power, resources and trigger signals cross-region. It is essentially a combination of the [[antenna]] and [[transporter]], while also allowing the sent materials/power to any region with a relay on the same id. It has two modes:
    The Relay is a powerful transmitter capable of transporting power, resources and trigger signals cross-region. It is essentially a combination of the [[antenna]] and [[transporter]], while also allowing the sent materials/power to any region with a relay on the same id. It has two modes:
    *0 - Send

    *1 - Receive


    0 - Send

    1 - Receive
    <br />


    === In-game description ===
    === In-game description ===

    Latest revision as of 13:15, 23 February 2024


    WARNING: Relays are currently disabled!!! See notes

    The Relay is a powerful transmitter capable of transporting power, resources and trigger signals cross-region. It is essentially a combination of the antenna and transporter, while also allowing the sent materials/power to any region with a relay on the same id. It has two modes:

    • 0 - Send
    • 1 - Receive

    In-game description[edit | hide all | hide | edit source]

    "A powerful transmitter capable of transmitting trigger signals and resources/power between different regions. It is a more powerful version of the antenna and transporter. Unlike the antenna, the relay has 2 modes, mode 0 and mode 1. Mode 0 sends resources/power and trigger signals, while mode 1 receives it. Unlike the antenna, it can also transfer power in inactive regions or regions without players in them. This means that you can connect a relay to your main base, warp away without anyone in the base, and still have the relay get the sufficient amount of power. However, you should have only one sending relay per coordinate, as conflicts can occur if there are 2 or more relays in the region/coordinates sending power or signalsith the same ID. On the other hand, there can be an infinite number of receivers but the power/resources will be distributed evenly among them. For example, let's say a relay network has a total output of 500 power and 25 iron. If there are 5 active receivers, each of them will get 100 power and 5 iron. When the relay is red, it means it not functioning. When it turns green, it is properly linked up to another relay or is sending signals. "

    Notes[edit | hide | edit source]

    • The resource sending feature is currently disabled due to a dupe glitch.
    • Relays no longer transit power making the Relay practically useless, this is due to developers disabling it because power transmission being guessed based on power gen rather than actually taking the power from your base.
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