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m (Axenori moved page Power and electronics to Power and logic: Electronics is called logic in-game. Will also better describe the article after planned revisions.) |
(Added more info and a few diagrams. Note, probably needs polishing as I am not the best) |
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* The [[diode]] only allows power to flow in one direction. This is indicated by the arrow drawn on it
* The [[DelayWire]] wait (n) seconds when triggered, only then allowing a trigger signal through.
**n is equal to its configuration
* The [[button]] emits a trigger signal when clicked
* The [[transformer]] emits a trigger signal every (n) seconds when powered, the time between pulses is able to be configured
=== Triggers and polysilicon ===
Trigger signals nearly identically to power, but are transmitted by [[TriggerWire|TriggerWires]] instead ([[Antenna|Antennas]] work with both power and triggers). The [[TriggerSwitch]] is also available as trigger counterpart to the regular [[switch]]. Trigger signals are generally produced when something occurs, an example would be a [[button]] being clicked.
Unlike power, triggers cannot be stored; this is because they act as a kind of 'Message'. You can think of this message like mailing someone a blank piece of paper; it contains no information, but they know they've been sent something.
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One important aspect of power we haven't talked about yet is how its generated. We'll cover that now.
In waste of space, power generation can roughly be split into
* [[Coal]]-based
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Building [[coal]]-based power generation setups is as simple as 4 steps. This makes them ideal for early-game progression or bootstrapping a base;
# Find a [[coal]] node and place an [[extractor]] on it, the front side should face away from the node. Make sure the [[Extractor]] is configured properly.
# Resize a [[bin]] to '''10×10×10''', attach it to the front of the [[extractor]]. The bin does not need to be 10x10x10,but it is recommended because 10x10x10 is the maximum size, and [[Bin|bin's]] storage capacity is based on volume.
# Place [[BurnerGenerator|BurnerGenerators]] onto the bin, or connect them to the [[bin]] using [[Chute|chutes]]. The [[BurnerGenerator|burners]] need direct access to the [[Coal]] [[Bin]]. THE MINIMUM [[BurnerGenerator]] COUNT IS 2. Any less, and it will not sufficiently power the [[Extractor]]. If you'd like, the maximum [[BurnerGenerator]] count is 8, meaning that at 8, the setup is at full efficiency.
# Connect ''<small>(wires)</small>'' the [[BurnerGenerator|BurnerGenerators]] to a [[PowerCell]] and drop a piece of [[coal]] into the [[bin]], The [[Coal]] will go into the [[BurnerGenerator|burner generators]] and generate power, going into the [[PowerCell]].
A simple diagram of a [[BurnerGenerator|coal gen setup]]:
[[File:CoalGenDiagram.png|thumb|alt=coal generator diagram]]
=== Building a gasoline-based power generation setup ===
[[File:GasolinePower.png|thumb|410x410px]]
[[Gasoline]]-based setups are a bit more difficult. They're also not a great choice for powering your base due to low efficiency (processing [[oil]]
# Setup [[Oil]] - mining [[Extractor|extractors]] <small> (if your later game, [[MiningLaser]] setups could be good as they don't have the same distance restrictions as [[Extractor]].)</small> setup. You can get [[Oil]] from any [[Stone]] node, including mountains. Power it and configure it to extract [[Oil]].
# Connect
# Connect
# Connect [[Filter|filters]] to the [[
# Connect
# Place down a [[PowerCell]]. Use somes [[Wire|wires]] or [[Antenna|antennas]] to connect the [[Oil]] [[Extractor]], [[Refinery]], and [[CombustionTurbine|CombustionTurbine(s)]] to the [[PowerCell]]
# Power the [[
=== Solar power ===<!-- Could definitely be phrased better. Surprisingly decent apart from that. -->
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[[File:Solar.png|thumb|311x311px]]
Solar power is incredibly easy to set up. Just connect [[SolarPanel|SolarPanels]] (which have direct view of the [[Star|sun]] and are either around a [[star]] or in a [[Planets|planet]] where it's day) to [[PowerCell|PowerCells]].
It's a low-maintenance solution which can yield incredible results if used in the right conditions.
Its power output is affected by the time of day, as well as the proximity to your star, as well as its type (eg. [[SolarPanel|SolarPanels]] around [[Neutron Star|Neutron Stars]] generate much more energy than those around [[M Star (Red)|Red Giants]], [[Black Hole|black holes]] however generate no power.).
=== Steam-based power generation setups ===
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==== Boilers ====
[[File:BoilerSetup.png|thumb|460x460px]]
[[Boiler|Boilers]] are an interesting way of generating power
# Set up [[water]] extraction. Either pump it from the sea using [[Pump|pumps]] or get it by [[Melter|melting]] [[ice]] <small>This is only really used for [[Barren]] planets and other planets with no water, as it is not very efficient.</small> which you can mine from mountains or [[Stone]] nodes. Store this [[water]] in [[Container|container(s)]].
#
# Connect
# Connect
# Connect
# Connect
==== Reactors ====<!-- This one is especially awful -->
[[Reactor|Reactors]] are a great way of generating power for bases. They are basically a way better [[Boiler]], but instead of consuming [[Coal]], it consumes [[Uranium]]. They aren't ideal for smaller ships due to their high water consumption, however larger ships should have no problem fitting the necessary
# Set up [[water]] extraction via [[Pump|Pumps]] or [[Melter|Melters]] + [[Ice]]. Because of the slowness of [[
# Set up a baseplate on which you'll build the reactor.
# Onto the [[Reactor]], attach two [[TemperatureSensor|TemperatureSensors]]. Configure one to <code>-inf:1000</code>, and the other to <code> 1001:inf </code>
# Attach a piece of [[Polysilicon]] set to Mode 1/Deactivate
# Provide the [[Reactor]] with
# Provide a [[Container]] to which the Reactor can output steam. Connect this container to the [[SteamTurbine|SteamTurbines]].
# Connect the [[SteamTurbine|SteamTurbines]] to your [[PowerCell|PowerCells]] using [[Wire|Wires]], [[Antenna|Antennas]] or [[Relay|Relays]] (ONLY USE [[Relay|RELAYS]] IF YOUR BASE ISN'T ON THE SAME [[Planets|PLANET]]).
# Place a
# Add a piece of [[Polysilicon]] set to Mode 2/FlipFlop to the reactor. The [[Polysilicon]] will eject fuel, allowing you to collect [[NuclearWaste]]. Connect it to a [[Button]]. If the temperature is nearing 1200 '''OR''' the fuel rods are spent, click the [[Button]].
#
# Finally, using the [[Dispenser]], add four pieces of [[Uranium]] into the [[Reactor]].
If you want the reactor to be refueled automatically, among other things, consider checking the [[Automatic Reactor]] article. If you want an example of a finished reactor set-up instead (note this one has some extra features), you can get the Roblox model file [https://www.roblox.com/library/10583828499/Reactor here], then compile and load it in game. Unfortunately, code is not provided.
==== Bonus: Custom boilers ====
If you are on a planet that does not have [[uranium]] readily available , you can instead make what's known as a custom boiler or a custom reactor. The idea is simple. [[Extractor|Extractors]] mine [[ice]] OR [[Snow]], [[ZapWire|ZapWires]] melt [[ice]]/[[Snow]] into [[steam]], [[steam]] floats up, [[Container|Containers]] collect
# The first step is to set up [[ice]] extraction. Ice is part of the stone extra-drops loot table (Mountains), it can also be found on planet rings, as they are either made of stone or ice. Next, install a [[Extractor]], configure it to extract "Ice", and slap it on the previously mentioned mountain. Now you have some [[ice]]!▼
# After that, you'll need to grab everything else you need. That's a [[Dispenser]], a [[ZapWire]], a SteamTurbine, a [[Container]], a [[Bin]], and some building materials (preferably [[glass]]).▼
# Then, assemble the custom boiler. Construct a chamber with a ZapWire as the floor, a Dispenser in one the walls connected to a Bin of Ice, and put a Container as the roof which will pick up the Steam, finally, connect the SteamTurbine to the Container and activate the Dispenser. <!-- I might provide a example image -->▼
▲# The first step is to set up [[ice]] extraction. Ice is part of the stone extra-drops loot table (Mountains), it can also be found on planet rings, as they are either made of stone or ice. Next, install a [[Extractor]], configure it to extract "Ice", and slap it on the previously mentioned mountain with power. Now you have some [[ice]]! Note, [[Snow]] works the exact same as [[Ice]] in a custom reactor, so if you live on a [[Tundra]], it is a viable replacement.
▲# After that, you'll need to grab everything else you need. That's a [[Dispenser]], a [[ZapWire]], a [[SteamTurbine]], a [[Container]], a [[Bin]], and some building materials (
▲# Then, assemble the custom boiler. Construct a chamber with a ZapWire as the floor, a Dispenser in one the walls connected to a Bin of Ice, and put a Container as the roof which will pick up the Steam, finally, connect the SteamTurbine to the Container and activate the Dispenser.
simple diagram:
[[File:CustomBoilerDiagram.png|thumb|alt=custom boiler|diagram]]
=== Building a DarkMatter-based power generation setup ===
To finish off this article, we'll finally cover [[DarkMatter]] setups.
<!--lol im not late enough in the game to know how this works, can someone else improve it? -->
These are quite simple, though rarely used due to reactors being a way better alternative. [[DarkMatter]] is only really ever a good choice for ships;
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needs to redone so it actually gives some advice on what to do next as well as some recommended articles -->
If you've made it this far, <big>'''good job!'''</big> You've learnt the basics of power and triggers
That was probably a lot to read, maybe take a break?
==Also See==
*[[Building A Base]]
*[[Building A Ship]]
*[[Reactor]]
*[[Automatic Reactor]]
[[Category:Tutorials]]
[[Category:Mechanics]]
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